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Lock-Free Work Stealing, Part 1: Basics

48 points| tivolo | 10 years ago |blog.molecular-matters.com

5 comments

order

audidude|10 years ago

I don't see any mention of where the author mitigates, or prevents the ABA problem. https://en.wikipedia.org/wiki/ABA_problem

- Some systems will use a double-CAS where one word is a counter.

- People lucky enough to use RCU can use grace-periods.

- You can also mitigate it (to a degree) using the bottom bits of the pointer and the kernel area of the pointer as a counter.

- Also, Hazard Pointers.

mattnewport|10 years ago

This post doesn't go into his lock free work stealing queue implementation at all, he says that will be covered in a later post. I don't see how the ABA problem relates to any of the implementation details covered in this post?

mintplant|10 years ago

Is there somewhere I can read about the Molecule Engine as a whole? I'm struggling to dig up information on what it is from this website. A game engine of some sort?

SloopJon|10 years ago

The home page describes it as "the foundation for all our tools, with parts of the engine being available to licensees as stand-alone game engine bits."

This post suggests that it is intended to compete with Unreal and CryEngine:

http://blog.molecular-matters.com/2015/08/12/what-happened-t...

One of the posts about runtime-compiled C++ states that iOS is not a target platform.