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istvan__ | 10 years ago

I think if he was doing this for real (for profit) even than it would be questionable to target linux since its market penetration is pretty low while the effort to make you game running on linux is pretty big. I am saying this after spending some time trying to make a popular game running on linux. The lack of common API that _all_ of the linux distros support equally and easy to use for game developers does not help.

Valve stats on different platforms:

http://store.steampowered.com/hwsurvey

It shows an accumulated 0.89% market share for all the linux distros combined.

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ta0967|10 years ago

[Valve stats show] an accumulated 0.89% market share for all the linux distros combined.

that's a self-fulfilling prophecy. i begrudgingly bought a windows license for the family gaming box only because we couldn't play some games we wanted otherwise.

The lack of common API that _all_ of the linux distros [...]

every single AAA game i've installed from Steam has its own copy DirectX and base libraries (Redistributable Runtime), which leads me to believe there is a lack of common API that a few recent versions of Windows would support equally, yet they ship. this approach, btw, is exactly what most proprietary software for UNIX or UNIX-like systems i've seen has done: static linking or bundling your own copies. is there something i'm missing that precludes applying this to games for GNU/Linux?