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otis_inf | 10 years ago
Another aspect which is overlooked in the article is: to get things done, you have to make unpopular decisions sometimes: i.e. cut features to make a deadline, to ship a version, to stop adding stuff and work towards a release. No-one wants to make those, they're called 'unpopular' for a reason. But you have to make them to avoid a state where things aren't ready and never will be. There's a difference between 'being able to ship' and 'being able to ship a usable product'.
Funny that they refer to Valve with the text:
> At the video-game maker Valve, new employees are told not to expect instructions, because even the managing director “isn’t your manager,” says the employee handbook. “You have the power to green-light projects. You have the power to ship products.” And so they do.
I'd like to mention 'Half Life 3'. ;)
cma|10 years ago
Blame-shifting doesn't always happen, but when it does, it almost universally goes down the hierarchy, not up.
hoorayimhelping|10 years ago
cafard|10 years ago
h611500|10 years ago
versteegen|10 years ago
xedarius|10 years ago
manuelflara|10 years ago
kybernetikos|10 years ago
versteegen|10 years ago
> to get things done, you have to make unpopular decisions sometimes
...but I have no idea how this works in Holacracy.
mvitorino|10 years ago
versteegen|10 years ago
paulojreis|10 years ago