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fabriceleal | 10 years ago

I've been doing some spare chess programming on a GUI myself (non-intensive on-off work for 1 year so far) and I decided to stay with the naive method (12 bits, straightforward src and dest squares) for compressing moves. It's obviously easier and faster to implement, I'm not hostage for some wacky bugs I could have done, and it's straightforward to parse and to format to long algebraic form (e2e4), which is the format UCI likes to receive (stockfish, for instance) and to store to a file.

Having said that, I might take a look into this 8 bit format :)

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