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What Makes Tom Hanks Look Like Tom Hanks: Modeling a person from photos

210 points| dluan | 10 years ago |grail.cs.washington.edu

41 comments

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[+] vessenes|10 years ago|reply
This video is AMAZING and well worth watching. Skip ahead a minute or so if you have a very short attention span.

I most enjoyed watching Obama with Bush's facial expressions -- Bush is so expressive that it just looks incredibly wrong on Obama's face -- I wish they would run an Obama speech on Bush's face as well.

[+] otoburb|10 years ago|reply
The last 20 seconds are impressively creepy.

I'm thinking this technology demo will be spliced into 5s edits for least one prime time TV show themed around shadowy intelligence agencies by middle of next year.

Show writers will be able to incorporate this as a plot enabler for upcoming episodes, assuming they haven't already finished shooting the current seasons.

[+] LesZedCB|10 years ago|reply
I don't know if you noticed, but they also ran the voice through some modulation to make Bush's voice sound like Obama as well. It was surprisingly convincing...
[+] daveguy|10 years ago|reply
Holy crap. They cross from the uncanny valley right into an Orwell-Stephenson character -- disturbing for its realism.
[+] msielski|10 years ago|reply
"...they all came to the realization that what made this place a success was not the collision-avoidance algorithms or the bouncer daemons or any of that other stuff. It was Juanita's faces." Neal Stephenson, Snow Crash.

I think in our world as well, VR will really take off when technology like this is applied.

[+] mirajshah|10 years ago|reply
I wonder if the rendering complexity is low enough to work in games? (~real time) Even with the prior knowledge of well-known celebrity expressions, these faces do seem much more expressive than those of current video game characters who have been modeled with motion capture.
[+] chadzawistowski|10 years ago|reply
Does it need to work in real time? The only person present while a game is running is usually the gamer. L.A. Noire did a great job with ahead-of-time facial modeling based on real people.
[+] kingkawn|10 years ago|reply
It's amazing how unexpressive the eyes themselves are despite the otherwise uncanny matching of facial expressions. This tech is incredible
[+] awl130|10 years ago|reply
i can only describe the biggest thing missing in very unscientific terms: there is no light, or life, in their eyes. whatever that means.
[+] Jemaclus|10 years ago|reply
That's pretty amazing. It won't belong before Tupac really does release a new album...
[+] graham1776|10 years ago|reply
Does anyone think this maybe a new way to immortality? Instead of just photos, soon we will have models that use video input of our family members, superimpose them over AI+visual models(like this), and we will be able to have conversations with them, even though they aren't real?
[+] danso|10 years ago|reply
Have you ever watched the show, Black Mirror? That's exactly the subject of one of its episodes: https://www.youtube.com/watch?v=mzSIQxc_KqE

Also, I think you're thinking too limited...I think if this were perfected, and the physical technology put in place, most people will opt to look like Tom Hanks (or someone else as famous and attractive) than to look like themselves.

[+] JabavuAdams|10 years ago|reply
This is a killer app for VR. Imagine creating your Oculus avatar from your Facebook selfie collection.
[+] dennisgorelik|10 years ago|reply
Top comment on YouTube: "This is going to revolutionize the Tom Hanks porn industry."
[+] jordache|10 years ago|reply
i don't get the W vs Obama split screen. The voice was changed slightly to sound like neither individuals... The Obama 3D face fails horribly when it tried to snicker a little bit... This is slightly better than FallOut 4 quality facial animation.
[+] stephensonsco|10 years ago|reply
I think the point is the assembling of random photos/videos into a convincing representation of textures and animation (without devoted hardware, bringing the person in for a scan, etc), not that 'this is bleeding edge visuals'.
[+] eyuelt|10 years ago|reply
I think Obama just never makes that face so it looked really weird.
[+] mistercow|10 years ago|reply
> The voice was changed slightly to sound like neither individuals

I think the audio is just low quality. It wouldn't make any sense for them to do that.

[+] xixixao|10 years ago|reply
I think part of the effect is that they create a texture from photos - today's top games don't do this, they scan and model the face, so it looks higher-fidelity but less realistic (while this is very low fidelity). Mafia 1 used a similar technique to achieve really nice results, given how low-poly the models were back then.
[+] yzh|10 years ago|reply
Very amazing results and fantastic work! I noticed that all the examples are all front faces with at most 20 to 30 degree angel, but no profiles. I haven't read the paper, but does this mean it only reconstructs a 2D texture but not the 3D structure?
[+] ericflo|10 years ago|reply
Funny that they seem to have switched the paper's title and figures from Kevin Spacey to Tom Hanks http://arxiv.org/abs/1506.00752
[+] deGravity|10 years ago|reply
I talked to the author about this - apparently Kevin Spacey's lawyers asked them to change it.
[+] dalbin|10 years ago|reply
Real question : Is it really "amazing", "hyper-realistic" ?

I have some kind of prosopagnosia, I recognise people in video but I absolutely don't recognise modelled faces, its just looks like lo-poly models on Nintendo 64 for me.

[+] grubles|10 years ago|reply
Perhaps because the people in the video are only floating faces without a skull, neck, or hair?
[+] gotchange|10 years ago|reply
Amazing!

Does this mean that we finally will have (hyper)realistic faces for the FIFA video game series?

[+] pearjuice|10 years ago|reply
The faces in the FIFA video games are already rendered with much more detail than this. This paper is not about detail but about "reconstruct[ing] a controllable model of a person from a large photo collection that captures his or her persona". It is a very specific technique to get to a realistic interactive facial model, not one to get to a very detailed realistic interactive facial model.
[+] tetraodonpuffer|10 years ago|reply
how long before this can be done with the voice as well?
[+] jkaunisv1|10 years ago|reply
There's a Scottish company that does something like this but it's boutique and requires a large corpus. They recreated Roger Ebert's voice after he lost his jaw but it was only possible because of his vast recorded collection of movie reviews to draw on for phonemes.