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ComNik | 10 years ago

Can't comment on DarkBasic or Monkey, but:

BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.

Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.

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dragonbonheur|10 years ago

>Your average BlitzBasic "Hello World" would usually take up 50% of the CPU

On the Amiga?

ComNik|10 years ago

No, on a Core-2 :)