yes and no, while the previous GC pauses wouldn't have really affected anything the size of a hobby game, the improvements are welcome. The bigger problem with Go regarding game development is operator overloading and interfacing with C, the latter being a pain when it comes to memory management.
martijn_himself|10 years ago
pjmlp|10 years ago
So always take the JIT/GC complains in Unity3D context with that caveat in mind.