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panamafrank | 10 years ago

yes and no, while the previous GC pauses wouldn't have really affected anything the size of a hobby game, the improvements are welcome. The bigger problem with Go regarding game development is operator overloading and interfacing with C, the latter being a pain when it comes to memory management.

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martijn_himself|10 years ago

Would these GC improvements put Golang in the same league as C# (which is widely used for game development e.g. Unity3D, the .NET runtime has a GC) or can these comparisons not be made?

pjmlp|10 years ago

As heads up when talking about Unity3D, please be aware of the pre-historic .NET runtime they still are shipping versus what Xamarin and Microsoft deliver.

So always take the JIT/GC complains in Unity3D context with that caveat in mind.