(no title)
oxalo
|
10 years ago
Has anyone figured out how to deal with the issue of latency for space-based internet? Things like online games and video calls will just not work if the traffic hits space.
I could see an ISP offering a service where traffic that needs low latency gets routed on land, while web pages and the like get routed through space. At a cost, of course.
SEJeff|10 years ago
The two technical issues I'm aware of are the sheer number of satellites required for LEO internet, and the fact that you can't point your dish at a single place. There would need to be some sort of actuator or omnidirectional receiver for tracking to satellites at every client site. This makes the installation a bit trickier, but the ping times should be entirely reasonable provided someone gets the funding to put hundreds of satellites into an internet constellation.
adamkaz|10 years ago
For LEO constellations, each satellite can only see a small portion of customers at any time and will quickly move out of coverage of a single point on the earth, requiring many groundstations.
Alternatively, the satellites can crosslink and eventually hit a groundstation, but these handoffs and trip lengths quickly get back to the ping latencies of making a single trip to GEO.
guelo|10 years ago
__michaelg|10 years ago
Otherwise, with GEO/GSO satellites there is no way to get below ~280ms round-trip times.
mikeash|10 years ago
The problem with existing high-speed satellite internet is that the satellites are all in geosynchronous orbit, which is about 22,000 miles up. For a roundtrip, your data has to go up to the satellite, down to the ground station, then back up to the satellite and back down to you, for a total of almost 100,000 miles, or more than half a second at the speed of light.
gozur88|10 years ago