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dshankar | 10 years ago
There is foveated rendering: a rendering optimization technique where you render at higher resolutions where the eye is looking at due to higher visual acuity in a small ~5-degree circle thanks to a large concentration of cones in the fovea of the eye.
This has nothing to do with the actual pixel density of HMDs. Physical pixel density remains an issue, and foveated rendering does not solve that.
edit: Perhaps I misunderstood, are you talking about retinal laser projected displays and concentrating the beam on the fovea?
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