Was about to ask why it needs to be a fork and saw your link answers that question, thanks. I'm not sure what Kha is though is my only other question, might want to add a (quick) description for others who may not know as well. I'm guessing it's some sort of game development framework though?
There's ongoing work to make haxe plugins for Visual Studio Code, KodeStudio is one of many such efforts, there's talk of unifying them for general Haxe development, regardless of the framework used:
I remember convincing my teacher to let me use haxe instead of flash for a multimedia course. It went pretty well (Got an A) and it allowed me to use vim (with the vaxe plugin)
Awesome! I wrote the vaxe plugin, glad to hear it was useful.
Vaxe has some new long term plans. I wanted to improve it, but couldn't move forward with viml, or python. Instead, I'm working on a new lua target for Haxe, and will focus on lua support for vim/neovim in the near future.
If you're interested in Haxe you might check Quaxe [1]. It's still a work in progress but basically all UI specified in html5, styled in CSS and compiled to native.
It'll allow for multiple backends, one of which is wxWidgets, which allows native widgets on all supported targets. Very nice if you don't want to be married to a particular framework.
This is a custom distribution of FlashDevelop, which I loved working with when I had a PC. I still prefer working on a Unix-like OS, but I would recommend this to anyone developing on Windows!
It's been awhile since I saw .NET 3.5 Windows Forms application featured on HN. Interesting decision considering the fact that .NET 3.5 is EOL-ed in 2011. They're probably targeting people using Win7.
This was a nice trip down memory lane, first to FlashDevelop and then to FDT (which is what my team always used to use) - it's actually rather nice to see that both are still being actively developed.
[+] [-] sspiff|10 years ago|reply
Focuses mostly on Kha, but general Haxe editing and IDE features are planned as well.
[1] http://kode.tech/kode-studio-16-1/
[+] [-] giancarlostoro|10 years ago|reply
[+] [-] larsiusprime|10 years ago|reply
https://github.com/HaxeFoundation/Project-Management/issues/...
See also:
https://github.com/jcward/vscode-haxe (general VSCODE haxe integration)
https://github.com/jcward/vscode-hxcpp-debug (VSCODE Haxe C++ target interactive debugging support)
[+] [-] superskierpat|10 years ago|reply
Heres the game: https://github.com/Superpat/haxefighting-game
[+] [-] jdonaldson|10 years ago|reply
Vaxe has some new long term plans. I wanted to improve it, but couldn't move forward with viml, or python. Instead, I'm working on a new lua target for Haxe, and will focus on lua support for vim/neovim in the near future.
http://wwx.silexlabs.org/2016/
[+] [-] LaPrometheus|10 years ago|reply
[+] [-] tangue|10 years ago|reply
[1] http://quaxe.org/
[+] [-] larsiusprime|10 years ago|reply
http://haxeui.org/v2/
It'll allow for multiple backends, one of which is wxWidgets, which allows native widgets on all supported targets. Very nice if you don't want to be married to a particular framework.
[+] [-] Cyph0n|10 years ago|reply
[+] [-] aardshark|10 years ago|reply
[+] [-] luchadorvader|10 years ago|reply
[+] [-] vmorgulis|10 years ago|reply
[+] [-] dlbucci|10 years ago|reply
[+] [-] tluyben2|10 years ago|reply
[+] [-] giancarlostoro|10 years ago|reply
[+] [-] SunShiranui|10 years ago|reply
[+] [-] Mikeb85|10 years ago|reply
[+] [-] baldfat|10 years ago|reply
[+] [-] chipsy|10 years ago|reply
[+] [-] insulanian|10 years ago|reply
[+] [-] bshimmin|10 years ago|reply
[+] [-] nickmain|10 years ago|reply
[+] [-] codesushi42|10 years ago|reply
[+] [-] nathanb|10 years ago|reply
[+] [-] zimbatm|10 years ago|reply
but only on windows :p
[+] [-] bnegreve|10 years ago|reply
[1] http://haxe.org/
[+] [-] dang|10 years ago|reply
[+] [-] detaro|10 years ago|reply
[+] [-] fuck__dang|10 years ago|reply
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