I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely.
With some snap to line and plane functions, mirroring, copy-paste etc this would be pretty usable for rapid prototypes. Imagine importing the blueprint for a cathedral, drawing a few lines in 3D space to define its verticality then blowing it up to its true scale so you're standing in the pews.
You just made me imagine how it would be to play a Sim City type of game in VR. I could create a city and then walk in it or drive through it or fly over it. So many different possibilities. I can't wait.
I've been struggling to "get excited" about VR, but I think this thread (including the roller coaster/sim city comment) puts it into a bit more perspective. I think the initial tech requirements are putting me off, I don't want that headset on my desk or even on my head. I'm getting old, feeling bad about that. Ironically I am excited about AR. The MS HaloLens demos were amazing
It still feels better to mix and apply real paint to a physical surface with an actual brush held in one's hand. More time spent lashed to an electronic apparatus feels less like relaxation these days.
I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience.
By far the best VR experience I had to date (I have a DK2).
The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.
Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.
I got a chance to try tiltbrush recently. I drew a little cottage around myself, complete with a table and couch. While I was painting the ceiling, I subconsciously stepped around my couch to avoid tripping on it. That's when VR clicked for me :)
My first time with VR I had a similar experience playing a driving sim on a friend's DK2. When I had finished playing I stood up out of the chair, ducking to miss the door frame
We've got a Vive Pre so I've had the pleasure of being able to use this a bit. It's as fun and amazing as it looks in the promo video there. I'm not an artist so I can hardly put the features to any real use, but I'm always amazed to see what people are capable of creating.
I think this is truly a new form of artistic expression - and I think it has the potential to become very popular in the future. I'm imagining having holograms on display of works done by famous modern artists... being able to walk around them and see them from different perspectives - I'd love that.
> being able to walk around them and see them from different perspectives
Reminds me of something I believe I saw in an art documentary. It was said that sculptures, like Michelangelo's David, were meant to be seen at night by candlelight. Being able to do so allows for a change of perspective while walking around it, in addition to the flickering of the flame making it 'come alive'.
My mind is exploding with the possibilities this presents even for existing film and animation production pipelines.
Just one example: A layout artist being able to directly sketch into being the spaces and sets they envision, then being able to storyboard and block character animations by sketching with traditional animation techniques, but directly in the camera space.
Similar kinds of programs could be a revelation for modeling, rigging, and animating characters... it had never occurred to me till seeing this how awesome VR interfaces could be for that kind of artistic work.
Combine this with some kind of haptic feedback device and you will have something really cool. I just skimmed the description, so not sure if it support volumetric 3D objects, i.e. sculpting, or only painting?
Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accuracy of GPS made it feasible, but I thought it'd be a good way to blend our real world and allow a sort of "virtual graffiti", a form of augmented virtual reality. As with all interesting ideas though, if you wait too long, someone comes and does it and I saw something similar on HN except with stickers also. As for how Google inspired it, their photo app lets you physically rotate your phone to pan around photospheres.
TiltBrush seems more of a pure creative endeavor meant for artists or anyone just looking to mess around a virtual world. I really much like how you can walk around the creation/space. The fact that it's three dimensional actually makes it more like sculpture than painting, though I"m sure there isn't anything other than parallax errors preventing 2D drawing. The granularity of the brushes seems to be good, so it will all come down to how well the hand controllers will work together with the headset. (hopefully not requiring surgery-like stillness just to get small details right, maybe by allowing adjustable head movement sensitivity)
When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.
The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money".
I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them!
On a related note and without Google's marketing budget, there's also a guy working on early-stages animation software for VR including the Vive:
God I would love to use this for building 3D game models, the art aesthetic would be an awesome change from either super photo realistic or flat polygonal. A sketchy/painty look like the video could really make an indie game stand out from the crowd
That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.
This will be a landmark app, in that it looks to be one of the most flushed out stabs at vr painting. It defines a number of UI/UX components and philosophies all using direct manipulation (with what looks like an Adobe-flow), plus a number of original 3D-specific tools.
I think it would be more accurate if they wrote "acquired by Google" instead of just "by Google". Also, why is this not under the Alphabet umbrella given that this product has nothing to do with search?
When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.
I really hope Google puts aside their differences with Microsoft and tries to get a demo of this running on Hololens. I think it would be SO much cooler to be able to walk around someone's cool 3D art piece using AR rather than VR.
Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair.
If the method of viewing these isn't completely proprietary, someone should be setting up a site to distribute free and paid experiences. First or early to market would pay off like it did for early dominant Minecraft forums and the like.
I can see this becoming a thing. As a commenter here notes, people could create graphic novels in 3D space.
I wonder what the file format is... is it open, so it can be viewed by other VR systems, or is it tied to HTC? Can you view the creations in a browser? (Obviously you can make videos, but is there a 3d navigator for non-VR viewers?)
If we nail VR over the next few years, it's going to change everybody's motivations. You think people are locked into their screens today? Just you wait..
We have one in our office and it really is amazing. My favorite moment was when I pulled my hand back to go around a line, forgetting that it was virtual. Real immersion.
This is by far probably the biggest motivating factor for me to buy one of these latest gen VR headsets. Everyone else seems largely preoccupied with trying to get into VR filmmaking or slapping VR onto just any old game, but this really unleashes a lot of the potential of VR.
Admittedly I'm a little disappointed to see nothing about the old company's story on the website. The founders must seem truly remarkable, yet the landing page gives no clue as to who they are. We just know that it's by Google, which technically isn't wrong.
You only get to draw on the planes you create is that correct? I would like to see how you select different panes. Not enough details, creating 3D art is tough.
Recently I had a very immersive experience with the LeapMotion controller and my DK2.
If you get a chance try the new Orion experience from LeapMotion! Wow!
I would really love to do this with a bunch of friends in the same virtual room, physically present or not. Just painting together, walking through or around each other's creations and working together. I really hope they add a multiplayer aspect to this someday!
Can you walk around, walk away and come back? How much movement is allowed before experience breaks down? This is the major difference between VR devices like Occulus/Cardboard vs Hololens.
The Vive version? Absolutely not. I have a Vive Pre--before that the developer kit--and I've seen people new to VR spend over an hour straight in Tilt Brush. My Steam account shows 10+ hours logged.
I'm assuming you're either referring to the Google Cardboard version (which I haven't tried), or just trolling...
chiaro|10 years ago
With some snap to line and plane functions, mirroring, copy-paste etc this would be pretty usable for rapid prototypes. Imagine importing the blueprint for a cathedral, drawing a few lines in 3D space to define its verticality then blowing it up to its true scale so you're standing in the pews.
davidiach|10 years ago
emehrkay|10 years ago
creeble|10 years ago
Maybe that day is finally coming.
visceralObjects|10 years ago
verst|10 years ago
By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.
strictnein|10 years ago
potch|10 years ago
BattyMilk|10 years ago
iLoch|10 years ago
I think this is truly a new form of artistic expression - and I think it has the potential to become very popular in the future. I'm imagining having holograms on display of works done by famous modern artists... being able to walk around them and see them from different perspectives - I'd love that.
personlurking|10 years ago
Reminds me of something I believe I saw in an art documentary. It was said that sculptures, like Michelangelo's David, were meant to be seen at night by candlelight. Being able to do so allows for a change of perspective while walking around it, in addition to the flickering of the flame making it 'come alive'.
carolosf|10 years ago
squidbidness|10 years ago
Just one example: A layout artist being able to directly sketch into being the spaces and sets they envision, then being able to storyboard and block character animations by sketching with traditional animation techniques, but directly in the camera space.
Similar kinds of programs could be a revelation for modeling, rigging, and animating characters... it had never occurred to me till seeing this how awesome VR interfaces could be for that kind of artistic work.
wowtip|10 years ago
cooper12|10 years ago
TiltBrush seems more of a pure creative endeavor meant for artists or anyone just looking to mess around a virtual world. I really much like how you can walk around the creation/space. The fact that it's three dimensional actually makes it more like sculpture than painting, though I"m sure there isn't anything other than parallax errors preventing 2D drawing. The granularity of the brushes seems to be good, so it will all come down to how well the hand controllers will work together with the headset. (hopefully not requiring surgery-like stillness just to get small details right, maybe by allowing adjustable head movement sensitivity)
t3hprogrammer|10 years ago
When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.
crummy|10 years ago
nivla|10 years ago
[1] https://youtu.be/aThCr0PsyuA?t=1m7s
EarlyEarl|10 years ago
sdgsfsfgfg|10 years ago
[deleted]
thenomad|10 years ago
I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them!
On a related note and without Google's marketing budget, there's also a guy working on early-stages animation software for VR including the Vive:
https://www.reddit.com/r/oculus/comments/489o5y/virtuanimato...
bossmojoman|10 years ago
kriro|10 years ago
newjersey|10 years ago
https://www.tiltbrush.com/
Thank you!
mukgupta|10 years ago
azinman2|10 years ago
Congrats to the team at Google
brudgers|10 years ago
hacker42|10 years ago
coldpie|10 years ago
justncase80|10 years ago
theGimp|10 years ago
It's strange they chose to host it outside YouTube in this instance.
mukgupta|10 years ago
kdkooo|10 years ago
mmanfrin|10 years ago
nmbr213|10 years ago
When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.
drewrv|10 years ago
Qworg|10 years ago
unknown|10 years ago
[deleted]
partiallypro|10 years ago
agildehaus|10 years ago
abledon|10 years ago
Brave New World Ho!
bovermyer|10 years ago
prawn|10 years ago
I can see this becoming a thing. As a commenter here notes, people could create graphic novels in 3D space.
joosters|10 years ago
justncase80|10 years ago
zardo|10 years ago
hxrts|10 years ago
takeda|10 years ago
(If you're impatient to skip into 2:30)
timecube|10 years ago
marknutter|10 years ago
eva1984|10 years ago
ChrisClark|10 years ago
flashman|10 years ago
pollen42|10 years ago
We also able to comp the drawings on to video. Not perfect yet, but trying: https://twitter.com/evanbbb/status/704727611201724416
tled|10 years ago
spb|10 years ago
mserdarsanli|10 years ago
Bjorkbat|10 years ago
Admittedly I'm a little disappointed to see nothing about the old company's story on the website. The founders must seem truly remarkable, yet the landing page gives no clue as to who they are. We just know that it's by Google, which technically isn't wrong.
personjerry|10 years ago
sosuke|10 years ago
xplot|10 years ago
omarchowdhury|10 years ago
Dowwie|10 years ago
..and so with the introduction of the TiltBrush, Google enters a new era of VR-enhanced pscyhedelic paraphernalia
puranjay|10 years ago
I can't even imagine what we'll have by the time my kids are in their 20s
aethertron|10 years ago
BatFastard|10 years ago
zitterbewegung|10 years ago
hijp|10 years ago
concernedctzn|10 years ago
kimar|10 years ago
https://www.youtube.com/watch?v=tbhUdKvJfw8
radarsat1|10 years ago
sytelus|10 years ago
6x9equals42|10 years ago
uptown|10 years ago
http://www.imdb.com/title/tt0120889/
journeeman|10 years ago
timecube|10 years ago
brayton|10 years ago
kdkooo|10 years ago
tremguy|10 years ago
skrowl|10 years ago
sidcool|10 years ago
richardboegli|10 years ago
Answered my own question: TiltBrush was acquired by Google in 2015. Its still a missed opportunity by not having the videos on YouTube.
timwaagh|10 years ago
shmerl|10 years ago
ripitrust|10 years ago
ehosca|10 years ago
matthew-wegner|10 years ago
I'm assuming you're either referring to the Google Cardboard version (which I haven't tried), or just trolling...