I don't know how NVIDIA's linux driver is structured but I'm curious if they use a separate Vulkan .so file like NVIDIA's OpenGL library which one has to make sure is used instead of Mesa.
The good news is that Vulkan was designed with a multi-GPU (vendor) use case in mind so there is a generic "loader" that you use to load vendor-specific Vulkan implementations for each GPU your application renders with.
Please also note that AMD's Vulkan beta driver is not packaged with DirectX, so you should give it a pass unless you are a dev or you have a game that supports it.
cm3|10 years ago
MrRadar|10 years ago
paulmd|10 years ago
cm3|10 years ago