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A look at the Technology behind the 4D Game Miegakure [video]

94 points| krmkaos | 10 years ago |youtube.com | reply

37 comments

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[+] Analemma_|10 years ago|reply
Still sounds wonderful, but when's the damn thing coming out? I first heard about Miegakure in an xkcd from 6 years ago, and was immediately ready to hand over my money. It's been hard to maintain that enthusiasm through one and a half Presidential terms...
[+] StavrosK|10 years ago|reply
I guess it's hard to do level design in a dimension you can't even comprehend...
[+] bladedtoys|10 years ago|reply
As the creator of a 4D game, I can attest how hard it is to make such a thing fun.

Even though simpler, I think what I built is only partially successful at this. In the end I think the audience for my toy and Marc's game will only be people excited about new concepts and toying with theoretical math ideas where the bulk of the fun is just from that rather than game play.

I believe much of a game's fun comes from matching the users existing abstract ideas about the world. I suspect that 4D manipulation of objects is so deeply counter intuitive that doing this is extremely difficult.

But I for one will be thrilled by any from of Miegakure that is ever released whatever it's state or level of fun.

[+] nickpsecurity|10 years ago|reply
This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure.

I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a game tries to break the assumption that 4D movement is wide open: put obstacles in the way where a person must use intuition to navigate it by making a 2D/3D map of that space as well. Maybe the game does that, too.

[+] marctenbosch|10 years ago|reply
Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is closed from all sides but not in the fourth dimension. We'll show more of that soon.
[+] malvim|10 years ago|reply
Yeah, amazing work, and so beautiful!

What I ended up thinking was how we can always see what's ahead in 2d / 3d (of course, without obstacles), and how we cannot see anything in the fourth dimension in this particular world. Could this ability be somehow recreated for 4D? Looking ahead/behind, being aware of what's happening "nearby" on the fourth axis?

Very interesting, look forward to more news about this game!

[+] logicrook|10 years ago|reply
Most of the transcript of the video is on the main page (http://miegakure.com/), along with illustrative images and gifs.

They evoke how their inspiration was flatland, which when I read it I found strikingly unimaginative. To explain, the characters are 2D objects; the book describes some of the problems these beings encounter, but doesn't really solve them, so the described society doesn't really hold up. One instance is that their field of vision is just a line with a dimension for color, so you need to see a form move into space to understand what it is (maybe I'm wrong, but I think the author does not say clearly that points do bear some 'depth' and 'texture' information, otherwise this wouldn't work). But there are creative ways to solve these problems: for example the beings could 'see' using a bat-like interpretations of echoes to get a sense of the space around them (we see in 3D, not in 2D). Life under different constraints ends up having different features than us humans. So in a sense, it is a bit like somebody who would stumble upon a mathematical paradox (say, the barber's one) and would just deduce 'how funny are words and numbers' (well, a bit like Lewis Caroll).

[+] arijun|10 years ago|reply
I think the real cleverness of that book is the comparison of 2D creatures to 3D, and use that to guide our otherwise non-existent intuition of what 4D space would look like. I could imagine one thinking of that analogue before reading the book, making it seem less novel. But you have to remember that we've lived in a society that's had that book for nearly 150 years, so it would not be surprising if some of the ideas from the book became a mainstream meme.
[+] yexponential|10 years ago|reply
"What you see is a 2D projection of a 3D slice of a 4D object".

Poetry.

[+] raus22|10 years ago|reply
But is it fun? The 4d is good and all, but is it playable and enjoyable. Otherwise it is just a gimmick, a cool gimmick but a gimmick.
[+] lobo_tuerto|10 years ago|reply
Key sentence:

"When you finally get to play Miegakure"

When it's going to be released!? Been waiting a long time now...

[+] radarsat1|10 years ago|reply
Beautiful. Get someone else to narrate the video. But beautiful.
[+] jasonkostempski|10 years ago|reply
I don't know if it changed since your comment but there was absolutely nothing wrong with the narration.
[+] wangii|10 years ago|reply
is the avatar in the game 3D or 4D?
[+] wnkrshm|10 years ago|reply
if they make the argument that the 3D level geometry is a slice of 4D geometry, then a 3D animation frame of the character is also a slice of 4D geometry (the 4D geometry interpolated from 3D keyframes and timing curves)
[+] simonebrunozzi|10 years ago|reply
What the hell is a 4D game? I just hate buzzwords.
[+] corysama|10 years ago|reply
The landscape of the game is literally 4-dimensional geometry.
[+] krmkaos|10 years ago|reply
It's not a buzzword though, the game is actually 4D.
[+] colordrops|10 years ago|reply
Sounds like you didn't watch the video.
[+] kelvin0|10 years ago|reply
Like magnets, how do those work? Sorry, had to put that ICP meme, just too easy.