(no title)
aaronjb | 10 years ago
https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde...
https://twitter.com/aaronjbaptiste
aaronjb | 10 years ago
https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde...
https://twitter.com/aaronjbaptiste
kawsper|10 years ago
It looks really promising, and it feels like one of those ideas that could become popular.
(I like how you placed Notch's Minecraft character in the doorframe of the image as part of the 'If you're names not on the list you're not coming in'-update :))
aaronjb|10 years ago
Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system where you can hook together anything in the world to create a quest.
A simple example:
You create a Wizard NPC with an input of (4) (Boars tusks) (which you link to the Boar's monster area). Once completed it unlocks the (Gate) next to him, allowing the player to access the tower full of loot. The inputs and outputs would be completely flexible and could lead to some pretty funny situations. Careful balancing would be needed so players aren't walking halfway across the map just for a shoddy Wooden sword reward.
nefitty|10 years ago
anonbanker|10 years ago
It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something. One of the reasons Minecraft was successful was the "release early, release often" philosophy they took. You'll get users, and user input, quickly, should you follow the same path.
aaronjb|10 years ago
Jemmeh|10 years ago
Sometimes things really aren't done enough yet.
xzi|10 years ago
Anyways, I'm thrilled you made it happen.
stcredzero|10 years ago
It's part amusement park and part resort casino. A lot of what they do is put up pretty visuals while they massage your brain with variable schedule of reward.
samstave|10 years ago
Thanks
mrcwinn|10 years ago
aaronjb|10 years ago
It's written in C#.
The engine handles all the voxels internally, but some of the models like the characters and Jellos are created in Blender and Magicavoxel.
Photoshop for textures.
Visual Studio Code for the IDE.
samstave|10 years ago
jlees|10 years ago
mentos|10 years ago
I'm actually working on a multiplayer map builder in a ww2 fps: https://www.youtube.com/watch?v=3XdLbRzsCDg (I hope this is ok to share I don't think they are in competing markets)
Curious to get your guys response to it!
Great work and good luck!
neeel|10 years ago
aaronjb|10 years ago
3327|10 years ago