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aaronjb | 10 years ago

Unity + a couple of Asset store plugins - SSAO, ColorfulFX.

It's written in C#.

The engine handles all the voxels internally, but some of the models like the characters and Jellos are created in Blender and Magicavoxel.

Photoshop for textures.

Visual Studio Code for the IDE.

discuss

order

mtrpcic|10 years ago

Out of curiosity, what is the current state of Unity games running on OSX/Linux environments? I recall that you could compile with Mono for cross-platform support, but I'm curious if the recent cross-platform support of much of the .NET CLR has made it easier (or more stable, etc.).