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skardan | 10 years ago

Thanks for submission. Inspiring also outside 8bit and 8bitish art:

  Environment was small enough that you actually could think about it.

  8bit art is mentally and creatively manageable space to work in.
It is not the first time I hear this advice. If you want to be creative, work under constraints.

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archagon|10 years ago

I think it's no accident that one of the most renown and influential works of classical music ever made — the Well-Tempered Klavier — was mostly written for 3-4 voices, for an instrument with very limited expressiveness, and under the incredibly strict rules of counterpoint. To echo what Mark is saying, this is probably one of the reasons we find classical video game music so memorable. When you only have access to a sine wave, a saw wave, and a noise channel, you get really, really good at inventively utilizing these resources to their fullest. I can't remember most of the over-orchestrated, insipid soundtracks in AAA games today, but music from my favorite NES, SNES, and DOS games has never left my mind.

As an aside, I think Disasterpeace is doing for chiptune-style music today what Mark Ferrari has done for 8-bit graphics: https://www.youtube.com/watch?v=XB-pG7wEnzM

anon4|10 years ago

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