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TheTarquin | 16 years ago

It seems to me that this essay is based on a strained analogy and a whole bunch of convenient equivocation. His whole "achievement" link to video games seems to be a largely rhetorical one. What if those were called (as they are on some systems) trophies? Starts to make the rest of his essay sound a bit strange.

Furthermore, to compare arbitrary accomplishments in games and saying that the only thing which distinguishes them from achievements in life is that the video game ones are too easy or in some way "false" is to ignore that they're fundamentally different kinds of undertakings.

To play a video game is to, as Merlin Mann says, "move your hands a little and make small decisions". The activity is essentially medatative or recreational in nature and the results further that goal. The point of these "achievements" is to relax and have fun. The point of the "achievements" in real life is to better ourselves or our circumstances.

Furthermore, the in-game "achievements" are rigorously structured, those out-of-game are radically open-ended.

Both the structure and purpose of the two kinds of achievements are completely different. To conflate them and then deride video-game achievements for being inferior misses the point. It's like people who say that Guitar Hero doesn't make you a good guitarist.

Well, duh. But no one's making the argument that it will. We don't play Guitar Hero to get good at guitar. We don't play video games to accomplish anything.

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