I guess it's yet another optimised LZ variant, and it's no surprise that LZ-based/inspired algorithms are fast, because their main loop is very simple and does not involve the intense bit manipulation of Huffman/Arithmetic algorithms. That's how very carefully optimised LZ can end up being faster than memcpy() in some cases:
Especially with level 22 with --ultra, I found the compression to be good and decompression very fast. Can't wait for 1.0 for format freeze (currently decompressor contains code for previous versions, but that's a hack).
Is this 3x faster than zlib at decompressing on zlib-compressed data, or 3x faster on samples compressed with its own format versus the same samples compressed with zlib?
Does anyone know how Apple's lzfse [0] compares to some of these other compression algos?
>Beginning with iOS 9 and OSX 10.11 El Capitan, we provide Apple’s proprietary compression algorithm, LZFSE. LZFSE is a new algorithm, matching the compression ratio of ZLIB level 5, but with much higher energy efficiency and speed (between 2x and 3x) for both encode and decode operations.
I'm interested because of the low energy characteristics...
[+] [-] rb2k_|10 years ago|reply
Open source, high performance, decent compression and a "dictionary mode" that's especially fun when it comes to compressing a lot of small data.
http://www.zstd.net
Previous discussion over at https://news.ycombinator.com/item?id=8941955
[+] [-] eln1|10 years ago|reply
[+] [-] richdougherty|10 years ago|reply
https://raw.githubusercontent.com/Cyan4973/zstd/master/image...
[+] [-] Johnie|10 years ago|reply
* http://krakenjs.com/ - Javascript framework
* https://www.kraken.com/ - BTC exchange
* https://kraken.io/ - Image Optimizer
[+] [-] dwc|10 years ago|reply
[+] [-] dikaiosune|10 years ago|reply
[+] [-] Osiris|10 years ago|reply
Another: GitKraken - https://www.gitkraken.com
[+] [-] jug|10 years ago|reply
http://krakenbenchmark.mozilla.org/
I should've known better...
[+] [-] josteink|10 years ago|reply
To the grumpy crowd: Sorry in adance for the reddit-like comment. I feel a bit light-spirited today :)
[1] https://www.youtube.com/watch?v=Cyq4zT0h0yk
[+] [-] userbinator|10 years ago|reply
http://www.oldskool.org/pc/lz4_8088
[+] [-] mmozeiko|10 years ago|reply
https://gist.github.com/rygorous/67c78fde615e078117ea1870472... (on PC)
https://gist.github.com/rygorous/9563760e24463a37984c117b572... (on PS4)
[+] [-] vardump|10 years ago|reply
[+] [-] EvgeniyZh|10 years ago|reply
[+] [-] wolf550e|10 years ago|reply
[+] [-] muizelaar|10 years ago|reply
[+] [-] vvanders|10 years ago|reply
Game development doesn't really match well with the consultancy model of most commercial Open Source companies.
Also the RAD guys are awesome, they've been putting out solid tools for years.
[+] [-] kazinator|10 years ago|reply
[+] [-] mmozeiko|10 years ago|reply
[+] [-] Jerry2|10 years ago|reply
>Beginning with iOS 9 and OSX 10.11 El Capitan, we provide Apple’s proprietary compression algorithm, LZFSE. LZFSE is a new algorithm, matching the compression ratio of ZLIB level 5, but with much higher energy efficiency and speed (between 2x and 3x) for both encode and decode operations.
I'm interested because of the low energy characteristics...
[0] : https://developer.apple.com/library/tvos/documentation/Perfo...
[+] [-] MichaelGG|10 years ago|reply
[+] [-] panic|10 years ago|reply
[+] [-] iso-8859-1|10 years ago|reply
[+] [-] noir_lord|10 years ago|reply
[+] [-] mistercow|10 years ago|reply
[+] [-] stellar2|10 years ago|reply
[+] [-] Gratsby|10 years ago|reply
[+] [-] gjkood|10 years ago|reply