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BonsaiDen | 9 years ago

Compared to the current situation of writing a few lines and then having to wait for a vendor specific day one graphics driver update to have your game actually running at halfway decent speed, it is simple.

The current APIs are a giant collection for graphics vendor specific driver "fixes" which had been implemented initially to cheat in benchmarks, and then later had to be implement to fix issues which arose from those initial cheats. It is a giant, ugly mess.

Also 95% of game developers will never ever touch a single line of vulkan because the engine developers of Unreal/Frostbite/CryEngine etc. will handle all of the "dirty work" for their abstractions to run on top of vulkan. All without the need of trying wo workaround vendor specific bug fixes etc.

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