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daredevildave | 9 years ago

Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support).

I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.

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neat159|9 years ago

i agree with that!