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BlakePetersen | 9 years ago
Also, everything he points out is to the benefit of a society that's making it's first steps into computing using GUIs. Once you've accomplished that first introduction, you optimize for efficiency. Do you really need to sit there and parse an icon's details every time before you actually click the icon and move on to the actual task you intended to do?
I'm sure Apple considers a lot before making design changes, from UX efficiency to cross-platform aesthetic consistency to iPhone battery life (does displaying white icons encourage darker backgrounds which ultimately have more pixels using lower energy to light up or some such nuance?), which this article ignores entirely.
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