Sometimes the ball bounces off the spout and rolls down towards the camera. Other times it rolls aways from the camera. Can anyone speculate on why this is apparently non-deterministic?
Possibly the physics of the world is based on change in time between rendering. If the rendering time is slightly longer/shorter the collision calculations may cause this non-deterministic action.
The popularity should spike soon, because Unity3D Webplayer has been deprecated a while ago and WebGL is the official Unity3D distribution method for the web. The performance isn't there yet, but authors promise to get there at some point.
[+] [-] lagadu|9 years ago|reply
[+] [-] barnacs|9 years ago|reply
[+] [-] Retr0spectrum|9 years ago|reply
[+] [-] 56k|9 years ago|reply
[+] [-] zachrose|9 years ago|reply
[+] [-] trevordev|9 years ago|reply
[+] [-] edvinbesic|9 years ago|reply
[1]: http://floating-point-gui.de/
[+] [-] kempbellt|9 years ago|reply
Seriously though. Very cool demo. Great work.
[+] [-] natosaichek|9 years ago|reply
[+] [-] patmcguire|9 years ago|reply
Is there some big use of WebGL in production that I'm missing? It always seems to have a bunch of promise that no one does much new with
[+] [-] skoczymroczny|9 years ago|reply
[+] [-] RamshackleJ|9 years ago|reply
[+] [-] dschuetz|9 years ago|reply
[+] [-] nsxwolf|9 years ago|reply
[+] [-] blueline|9 years ago|reply
[+] [-] partycoder|9 years ago|reply
[+] [-] devopsproject|9 years ago|reply
[+] [-] unknown|9 years ago|reply
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