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tonyx | 9 years ago

@CharlesW we mostly focused on the facts and running as controlled of an experiment as possible without bias or drawing conclusion on exactly why heavier apps get downloaded less. Though my personal guess from working years in the mobile app space is that users are surprisingly conscious of data & disk usage. Not everyone has unlimited data or 128GB storage iPhones.

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minimaxir|9 years ago

If you are not modeling causality, then why do you have an "Impact on Installs" metric next to each asset size?

tonyx|9 years ago

Impact can exist regardless of the underlying cause for impact. It may be because someone's device is full, or does not want to download over cellular, or any other myriad of factors. But you'll still lose an install statistically speaking.

ZoFreX|9 years ago

Can you disclose what the limits of that experiment are, and highlight on the website when they are exceeded?

For example, I assume if you tested apps sized 0mb-200mb, the data does not extrapolate as far as Hearthstone, which clocks in at a sizeable 1.2gb!

tonyx|9 years ago

The largest size we tested was 150mb, that's why the x-axis of the graph ends at that point :)