top | item 12875249 (no title) jonnycowboy | 9 years ago the real question of course would be how to train the AI to have varying levels of "expertise" (ie: penalize if score is too high) discuss order hn newest the8472|9 years ago For realtime games, maybe just add a little forced think-time for each action? You could even adjust that dynamicallyit's necessary anyway to prevent it from having godlike micro.
the8472|9 years ago For realtime games, maybe just add a little forced think-time for each action? You could even adjust that dynamicallyit's necessary anyway to prevent it from having godlike micro.
the8472|9 years ago
it's necessary anyway to prevent it from having godlike micro.