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throwaway_yy2Di | 9 years ago
https://chess24.com/en/read/news/chess24-win-moscow-case-ann...
https://www.youtube.com/channel/UCkTCNuQ2mGfW6-SpHpaze_g (direct link to livestream)
If you're looking for live computer engine lines, Steinar Gunderson offers that here, with 38 cores running Stockfish:
As well as PGN files (live-updated):
semi-extrinsic|9 years ago
trontron|9 years ago
it's hard to say if that's close to "perfect analysis", because we don't know what a perfect game will look like (chess is not a solved game). but compared to human level, one could say it's close to perfect.
Scarblac|9 years ago
throwaway_yy2Di|9 years ago
There's no known tractable way to solve chess. There's something like 10^120 move orders [0], and no known way to find perfect play without brute-forcing (almost) all of them. Chess engines can't solve to to the end of a game to see which moves are certain to win; they can only explore to a very shallow depth, and evaluate the horizon nodes by very human-like [1] approximate heuristics.
It looks perfect from a human PoV (the best human players have no chance of winning); but there's still an unimaginably large gulf between chess engines and mathematically perfect chess.
[0] https://en.wikipedia.org/wiki/Shannon_number
[1] https://github.com/official-stockfish/Stockfish/blob/master/...
freditup|9 years ago
conistonwater|9 years ago