I played this for about 2 hours recently, and it’s so much fun!
Flying around like that really gives you a perspective of your home town that you don’t usually get. For instance, I have discovered that there’s actually train tracks underneath a bridge over which I drive fairly frequently — from inside the tram, I never saw them.
Notably, this is significantly better than the “liquid galaxy” installations one can find at Google offices. It’s smoother, more immersive, the controls are more appealing, and it looks better.
This app definitely goes into the list of things I show people who are new to VR :).
I've been dreaming of this for a long time now... holy crap. This is as close as we have to the Black & White (lionhead x EA) god feeling, except for beating up your cow/monkey/etc of course. Can't wait to try it out.
Me too! I've been wondering when this would turn up. I've been dreaming of flying around coasts and up mountains for a long time. I honestly think this will alter people's perceptions of time and place and space.
I wonder if Google will have a service based on this that allows developers to add additional layers via an API and publish in their own app. That would be great.
Sure would like to add some of the models from my VR Infinite Museum:
It is nearly 25 years since I read Snow Crash, and read the description of the virtual earth - able to dive down form Space, and look round cities, seeing data feeds in real time, including your own position...
We are soooo close. Just don't trust the guy with the glass knives
Why only on HTC Vive? Does this require huge computing power, or is it because of the controllers?
I hope it'll become available on the Google Daydream phones.
My bet would be the controllers, which would mean a Rift compatible release would be imminent when the Touch controllers are officially released in a month.
I agree! I don't understand these two separate arms of Google VR. Couldn't they do the processing power on the server side if you have a fiber connection?
So, of course, it's essentially Google Earth ported to VR.
There's some obvious Snowcrash vibes to this. :)
The left hand touch pad is used to switch between perspectives (top or "being a 100 meter tall giant walking around on the land") while the right touch pad is used to zoom in/zoom out.
In places where they have 3d maps (like e.g. SF) it's amazing. I was also blown away by how fast the scenes loaded.. in Google Earth/Maps there is always a lengthy download process. This was almost instant. (I wonder why it was so slow before?)
Walking around in cities as a giant is pretty fascinating. I guess this is why they went with the Vive as their first platform - roomscale VR really kicks as in this particular usecase.
>Google Earth VR is first available on Steam for the HTC Vive
The lack of a common VR framework, and no expectation from consumers that a VR-enabled application will be cross-compatible between different systems is the main reason I have not yet bought a headset, and advise people asking me against buying. The VR landscape right now looks like it suffers from consolitis, and I will never support such business models.
Anything that is built on SteamVR is cross-compatible with Oculus Touch, so not sure what your problem is. The only reason they don't market it as such is that Oculus Touch is not publicly available yet. As a current Touch owner I can assure you that every SteamVR app works with Touch today.
Edit: However, ironically Google has put in a software check for HTC Vive and blocks any other headsets. I imagine they'll do a proper Oculus "launch" when Oculus Touch launches.
You should check out WebVR (https://mozvr.com) with frameworks such as https://aframe.io/, a VR web framework aiming to allowing to work across all platforms (mobile, desktop, Vive, Rift, etc.). The business model there is as you like, you can publish on your own without anyone taking cuts.
Now just make it so you can destroy the buildings as you walk around and you have VR Rampage.
I'm honestly surprised no one has made a VR Rampage for the Vive. I tried to play around with the idea a little bit, but game development is just something I don't have any time for.
I had the same thought. VR is the perfect place for such a thing. With the monster scale, the whole city can fit within the confines of a typical VR setup, and you get to destroy things without consequence. I want to take a stab at it, if and when I get the hardware necessary.
You can see the models through google maps on the normal web interface. If you go to a city, zoom in so your screen is a few blocks across and select "3D" view from the lower right corner. It should load 3D models of the buildings. Then if you hold Control which clicking and dragging, you should be able to freely rotate your view around the map's center point and see the buildings from any angle.
I really think something like this will displace some tourism/sightseeing (at least at the margins). I have done a ton of traveling all over the world and would much prefer a VR experience like this instead of cramming onto an airplane like cattle for hours, getting accused of being a drug lord at every border crossing, dealing with foreigners who seem to hate Americans, etc. Most tourist cities are pretty much the same anyway; a few jam packed attractions, the strip of overpriced fancy tourist trap restaurants, those gift shops you can buy cheap crap with the city's name on it, luxury hotels, adventure charter companies, etc.
Anyway, sorry for the rant but I liken this to going to a football game in the stadium vs. watching at home and I'd much prefer the latter.
While it's a fair prediction in the long term, I find apps like these make me want to visit the physical locations even more. Just like seeing photos or videos of a foreign city may spark your intrigue, so does Google Earth VR, at least for me.
I wish Earth VR weren't written in so custom of an engine :(... it is severely missing some basic annotation and presentation tools (such as a 3D pencil) which would be comparatively easy to mix in if it used some off-the-shelf engine (such as Unity, which happens to be used by Tilt Brush). It kind of makes sense, though: it really just needs two cameras over the code they already have for Google Earth. It is written in OpenGL (as opposed to Direct3D), so maybe it won't be quite so annoying to throw together something minimal at the rendering layer?...
For those without controller (i.e. Using https://github.com/Shockfire/FakeVive to get it working on a Rift) - the tours are defined in text files inside \steamapps\common\EarthVR\assets\content\tours\ with the extension .textpb
Editing the lat/lngs should enable you to visit wherever you choose.
[+] [-] secure|9 years ago|reply
Flying around like that really gives you a perspective of your home town that you don’t usually get. For instance, I have discovered that there’s actually train tracks underneath a bridge over which I drive fairly frequently — from inside the tram, I never saw them.
Notably, this is significantly better than the “liquid galaxy” installations one can find at Google offices. It’s smoother, more immersive, the controls are more appealing, and it looks better.
This app definitely goes into the list of things I show people who are new to VR :).
[+] [-] matthjensen|9 years ago|reply
[+] [-] piyush_soni|9 years ago|reply
[+] [-] strictnein|9 years ago|reply
[+] [-] strictnein|9 years ago|reply
Area 51, White House grounds, Russian military bases, Syria. I know the experience will vary, but think big.
[+] [-] alasano|9 years ago|reply
[+] [-] robeastham|9 years ago|reply
I wonder if Google will have a service based on this that allows developers to add additional layers via an API and publish in their own app. That would be great.
Sure would like to add some of the models from my VR Infinite Museum:
http://imnh.org
[+] [-] shostack|9 years ago|reply
- Sim Ant (or any Will Wright game for that matter)
- Oregon Trail
- Civ
- Baldur's Gate
- Battle Chess
- Where in the world is Carmen Sandiego?
- A VR version of Where's Waldo
[+] [-] flukus|9 years ago|reply
[+] [-] unknown|9 years ago|reply
[deleted]
[+] [-] lifeisstillgood|9 years ago|reply
It is nearly 25 years since I read Snow Crash, and read the description of the virtual earth - able to dive down form Space, and look round cities, seeing data feeds in real time, including your own position...
We are soooo close. Just don't trust the guy with the glass knives
[#] https://en.wikipedia.org/wiki/Snow_Crash
[+] [-] CobrastanJorji|9 years ago|reply
[+] [-] mdrzn|9 years ago|reply
[+] [-] dag11|9 years ago|reply
Here's a talk one of the devs gave at SIGGRAPH a few months ago about how they made it work: https://vimeo.com/177549565
[+] [-] artofcode|9 years ago|reply
[+] [-] thebiglebrewski|9 years ago|reply
[+] [-] johansch|9 years ago|reply
[+] [-] baobrain|9 years ago|reply
[+] [-] johansch|9 years ago|reply
So, of course, it's essentially Google Earth ported to VR.
There's some obvious Snowcrash vibes to this. :)
The left hand touch pad is used to switch between perspectives (top or "being a 100 meter tall giant walking around on the land") while the right touch pad is used to zoom in/zoom out.
In places where they have 3d maps (like e.g. SF) it's amazing. I was also blown away by how fast the scenes loaded.. in Google Earth/Maps there is always a lengthy download process. This was almost instant. (I wonder why it was so slow before?)
Walking around in cities as a giant is pretty fascinating. I guess this is why they went with the Vive as their first platform - roomscale VR really kicks as in this particular usecase.
[+] [-] ferongr|9 years ago|reply
The lack of a common VR framework, and no expectation from consumers that a VR-enabled application will be cross-compatible between different systems is the main reason I have not yet bought a headset, and advise people asking me against buying. The VR landscape right now looks like it suffers from consolitis, and I will never support such business models.
[+] [-] haydenlee|9 years ago|reply
Edit: However, ironically Google has put in a software check for HTC Vive and blocks any other headsets. I imagine they'll do a proper Oculus "launch" when Oculus Touch launches.
[+] [-] ngokevin|9 years ago|reply
[+] [-] explodingcamera|9 years ago|reply
[+] [-] njharman|9 years ago|reply
[+] [-] Blackthorn|9 years ago|reply
[+] [-] a300600st|9 years ago|reply
[deleted]
[+] [-] strictnein|9 years ago|reply
I'm honestly surprised no one has made a VR Rampage for the Vive. I tried to play around with the idea a little bit, but game development is just something I don't have any time for.
[+] [-] mysterydip|9 years ago|reply
[+] [-] rvanniekerk|9 years ago|reply
[+] [-] billconan|9 years ago|reply
I looked at the online demo, it doesn't appear to be 3D model.
But if it is based on 360 photos, how does it perform the transition between different viewing locations?
Streetmap, for example, can't do very smooth transition.
[+] [-] elevensies|9 years ago|reply
You can see the models through google maps on the normal web interface. If you go to a city, zoom in so your screen is a few blocks across and select "3D" view from the lower right corner. It should load 3D models of the buildings. Then if you hold Control which clicking and dragging, you should be able to freely rotate your view around the map's center point and see the buildings from any angle.
EDIT: and I should mention, it works all over the place, not just cities, i.e.: https://www.google.ca/maps/@41.0775591,-71.9351097,67a,20y,2...
[+] [-] bd|9 years ago|reply
This would make sense as it's based on Google Earth which is 3D.
Even WebGL web version of Google Maps is already 3D since some time ago. See e.g. Colosseum here:
https://www.google.com/maps/place/Colosseum/@41.8950247,12.4...
[+] [-] VikingCoder|9 years ago|reply
[+] [-] iraphael|9 years ago|reply
I can't find if it'll have support for DayDream View, which I just got for free with my pixel. Does anyone have more info?
[+] [-] VikingCoder|9 years ago|reply
Golden Gate Bridge
The Washington Monument
Disney World
Yosemite
Beijing
The Grand Canyon
[+] [-] canada_dry|9 years ago|reply
Imagine being able to travel back to your hometown or visit places you never got to on your bucket list.
Priceless.
[+] [-] jliptzin|9 years ago|reply
Anyway, sorry for the rant but I liken this to going to a football game in the stadium vs. watching at home and I'd much prefer the latter.
[+] [-] zardo|9 years ago|reply
[+] [-] haydenlee|9 years ago|reply
[+] [-] qume|9 years ago|reply
[deleted]
[+] [-] saurik|9 years ago|reply
[+] [-] rubicon33|9 years ago|reply
I regret my oculus rift purchase.
[+] [-] ungzd|9 years ago|reply
[+] [-] xanderstrike|9 years ago|reply
[+] [-] andybak|9 years ago|reply
Editing the lat/lngs should enable you to visit wherever you choose.
[+] [-] naavis|9 years ago|reply
[+] [-] toephu2|9 years ago|reply