top | item 13301849

(no title)

daredevildave | 9 years ago

It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...

discuss

order

jeremiep|9 years ago

That's good to know!

We went with ImageMagick and PVRTexToolCLI driven from a node.js script. I'd go with GraphicsMagick now that I know about it; IM doesn't yield good DXT compression quality.