I'm floored by what is happening on this front, to be frank.
The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be. And I think when that happens coupled with enough NLP to make a good user interface the days of the touch screen will be over. In fact, we might see 'screenless' computers that you can still interact with.
I agree, Flash is running pretty well on the Nexus One. This is only one of it's great features. I think I've fallen in love a bit with the Android 2.1 platform. It didn't crush once, in about 3 months.
The HTC incredible uses Flash Lite. Flash 10.1 (the one demoed here) is supposed to be much better in terms of performance and battery usage (not to mention it has many more features than FL; FL is around Flash 9 sans some features).
At least for Flash video many sites will serve up HTML5 video instead based on your browser user-agent. So you might see Flash where an iPad or iPhone user would see HTML5 video. Try switching your browser UA to iPad for a few hours. It's interesting to see the difference.
The first demo was the most interesting use of Flash. Any demo with video is pointless. The iPad/iPhone are now going to drive sites from Flash video. I'm in the camp where I think together Apple and Google can fix html5 so that Flash isn't necessary. The web is much too important to be built around a plugin, unless Adobe completely open sources their plugin.
Pointless? If I'm navigating a website that has video or interactive content and I want to see it, and there's no alternate content, how is that pointless?
The only way I'd put Flash Player on my Nexus One is if it had some kind of ClickToFlash-like functionality. One of the best parts of mobile browsing is missing out on horrible Flash banner ads and annoying middle-of-the-screen popups. Yes, mobile Flash video and games might be cool, but it's not worth that downside, IMO.
Flash still needs to die or have its runtime open-sourced. I'm glad to see Apple taking a stand on this issue, even if it's for selfish reasons; someone needed to push web developers to put Flash back in its place as a marginal web tech for edge cases, nice to have but not critical. I browse the web with the Flash plugin disabled in Firefox, and it's been great to not have all the excruciating Flash ads. I still run into the occasional Flash video I can't watch while browsing on my iPhone, but they've been getting rare lately. It's well-worth the inconvenience knowing that I'm helping to kill off dependence on Adobe Flash for good by using these iProducts. So great job Adobe, now get off my lawn!
Looks kind of awkward but not bad for a beta. I'm curious how they are going to handle the small text problem. The first demo is a good example of that. He locks input to the Flash app so presumably to zoom in and out you have to unlock input, zoom in, and relock it to continue using the app. That could get tedious.
Is it just me, or was the scrolling incredibly slow? And the hockey video's playback choppy? It's also interesting that the phone was being charged, considering the battery usage the last time flash was demoed...
I thought it was pretty impressive. It is a freakin mobile phone.
As for battery usage, is there a reason to assume that Flash sucks more battery than other applications? Why would it (except being interpreted)? I guess 3d apps in general would draw more power than "flat" business apps.
If we have the same video in mind, 'the last time' the video was edited and cut in the middle, giving the impression the battery was depleted halfway through.
Here's some battery 'benchmarks' (rather, accelerated videos) when playing video with Flash:
One imagines there are many flash applications that are not reliant on hover events, in the same manner that there are many HTML webpages that did not.
You know I haven't been able to play a single HTML5 game on my N1. Every single one requires either a physical keyboard or mouse events that I can't simulate.
[+] [-] ck2|16 years ago|reply
Or do we all just take it for granted today?
It's not using any server-side assistance like Opera Mini does, is it?
100% processed on the phone - fantastic.
[+] [-] jacquesm|16 years ago|reply
The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be. And I think when that happens coupled with enough NLP to make a good user interface the days of the touch screen will be over. In fact, we might see 'screenless' computers that you can still interact with.
[+] [-] cakesy|16 years ago|reply
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[+] [-] FabriceTalbot|16 years ago|reply
[+] [-] pragmatic|16 years ago|reply
Like it or not, flash is part of the web. I'm not a huge fan of flash, but it's _everywhere_, despite what Steve Jobs wants you to believe.
[+] [-] not_an_alien|16 years ago|reply
[+] [-] jsz0|16 years ago|reply
[+] [-] not_an_alien|16 years ago|reply
We’ll be releasing a public version of Flash Player 10.1 at Google I/O
Expected, but wasn't confirmed until now. Nice. So we all should have it in a week or so and be able to run our own tests.
[+] [-] melling|16 years ago|reply
[+] [-] not_an_alien|16 years ago|reply
[+] [-] ilike|16 years ago|reply
[+] [-] jrockway|16 years ago|reply
[+] [-] generalk|16 years ago|reply
[+] [-] WiseWeasel|16 years ago|reply
[+] [-] jsz0|16 years ago|reply
[+] [-] jtaby|16 years ago|reply
[+] [-] Tichy|16 years ago|reply
As for battery usage, is there a reason to assume that Flash sucks more battery than other applications? Why would it (except being interpreted)? I guess 3d apps in general would draw more power than "flat" business apps.
[+] [-] not_an_alien|16 years ago|reply
Here's some battery 'benchmarks' (rather, accelerated videos) when playing video with Flash:
http://vimeo.com/9705969 http://vimeo.com/9724682
[+] [-] c00p3r|16 years ago|reply
[+] [-] Tichy|16 years ago|reply
[+] [-] not_an_alien|16 years ago|reply
Keep in mind this is using the Flash Lite player, though, not the full 10.1 that will be released in a week or so.
[+] [-] FabriceTalbot|16 years ago|reply
[+] [-] grinich|16 years ago|reply
[+] [-] ilike|16 years ago|reply
FTA: Flash Player Mouse Events on Touch Screen Devices- http://www.youtube.com/watch?v=tj1hiLnIp_g
[+] [-] litewulf|16 years ago|reply
[+] [-] est|16 years ago|reply
[+] [-] unknown|16 years ago|reply
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[+] [-] jasonlotito|16 years ago|reply
Go.
[+] [-] ergo98|16 years ago|reply
You know I haven't been able to play a single HTML5 game on my N1. Every single one requires either a physical keyboard or mouse events that I can't simulate.