I'm guessing that's because games and animations are created using 3D tools today almost exclusively because everything else is prohibitively expensive.
While every fool (even me) can create/CAD-out a 3D model and then render it (and there are spectacularly bad specimens out there even I would be ashamed of publishing), 2D is an artistic interpretation of reality and takes real craftmanship. Far as I know, most animation is produced in Asia in huge studios and the workflow is such that you record the audio (voices), and draw some key frames after the voice timings by chief artists. The intermediate product is then called a "Leica". Then the artists of the big producers "ink out" the rest.
Personally I can't stand the animation of the 3D variety; it might have been fun/innovative back when Shrek came out, now its just stereotypical and cheap.
tannhaeuser|9 years ago
While every fool (even me) can create/CAD-out a 3D model and then render it (and there are spectacularly bad specimens out there even I would be ashamed of publishing), 2D is an artistic interpretation of reality and takes real craftmanship. Far as I know, most animation is produced in Asia in huge studios and the workflow is such that you record the audio (voices), and draw some key frames after the voice timings by chief artists. The intermediate product is then called a "Leica". Then the artists of the big producers "ink out" the rest.
Personally I can't stand the animation of the 3D variety; it might have been fun/innovative back when Shrek came out, now its just stereotypical and cheap.
Yan_Coutinho|9 years ago