(no title)
Hansi | 9 years ago
I disagree with this so much, prototypes and proof of concepts teach you so much but usually they are crap you will always write it better a second time. Throw away the prototype and re-write it as a much better implementation.
NumberCruncher|9 years ago
pasquinelli|9 years ago
mattkrause|9 years ago
unknown|9 years ago
[deleted]
pandaman|9 years ago
zmb_|9 years ago
h1d|9 years ago
Negitivefrags|9 years ago
crdoconnor|9 years ago
No. You won't:
https://en.wikipedia.org/wiki/Second-system_effect
JustSomeNobody|9 years ago
eigenbom|9 years ago
I remember Carmack building a prototype of the texturing system for Rage to see if it would all work, so maybe the prototyping was always just an implicit part of JC's programming.
imron|9 years ago
You can build things to try out and experiment different modes of play or modes of rendering but the code you write should always be production ready. No taking shortcuts because "it's just a prototype".
viseztrance|9 years ago
Nomentatus|9 years ago
JustSomeNobody|9 years ago