Great question! It is not meant to replace or compete with those services, but rather to be used in conjunction with them or others. Their functionality for matchmaking is very limited with at most parameterised search. Polynect is architecturally different as to be able to support more advanced matchmaking features with better security. Rather than to specify search filters in the game client, the matchmaking behaviour is configured outside of the client and can include protected player data in its matchmaking algorithm from the game's backend.
Looking at the features in some of the most popular multiplayer games today, those services are not enough to support similar player experiences. However, their functionality for creating and joining rooms makes them extensible and can easily be augmented with the less restricted matchmaking capabilities of Polynect.
adamringhede|9 years ago
Looking at the features in some of the most popular multiplayer games today, those services are not enough to support similar player experiences. However, their functionality for creating and joining rooms makes them extensible and can easily be augmented with the less restricted matchmaking capabilities of Polynect.