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Quake Champions – Raw Gameplay Trailer [video]

42 points| tadasv | 9 years ago |venturebeat.com

34 comments

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[+] strgrd|9 years ago|reply
Quake Champions is a complete bastardization of the franchise, and an attempt by Bethesda to revitalize the Quake IP with increasingly familiar Overwatch / Paladins / TF2 formula.

Will the game be fun? Probably. But I doubt you will see more than 50,000 peak concurrent players, and I doubt QC will be anything but a blip on Quake's timeline.

The ethos of Arena FPS has been abandoned by Bethesda. The community has been begging for Bethesda to remaster Quake Live with a modern UI and modern matchmaking. It took 4+ years to implement a party system, so you could join games with friends. The state they left Quake Live in is such a disappointment, especially considering its potential in eSports. How they came to the conclusion that it was the gameplay or the graphics stopping people from trying Quake Live is beyond me. People want lobbies, ranks, matchmaking options beyond quick play, etc.

The demand for photorealism over high visibility has had an unattended consequence in relying on game engines that are frankly too easy to cheat in competitive multiplayer. Even if QC became popular, it would be plagued by the same fundamental client trust issues that CSGO has. I would be very surprised if this game maintained any sort of following through 2018. QC is a serious misstep, especially when it offers nothing but brooding backdrops to compete with Overwatch, which is already a very good contender in the mass-market Arena FPS world.

/r/Diabotical gives me some hope. Reflex has quickly established itself as the replacement game for CPMA diehards. But real Arena FPS has not figured out a way to break into the mass market, and probably never will.

[+] swivelmaster|9 years ago|reply
I'm not sure how you can bastardize a franchise in which the first game was a gothic horror shooter, the second was a linear sci-fi shooter, the third was a multiplayer-only arena, the fourth was a sequel to the second, and there was also an RTS.
[+] Qwertious|9 years ago|reply
"The demand for photorealism over high visibility has had an unattended consequence in relying on game engines that are frankly too easy to cheat in competitive multiplayer. Even if QC became popular, it would be plagued by the same fundamental client trust issues that CSGO has."

Could you explain why this is, please?

[+] arianvanp|9 years ago|reply
Quake Live community was thriving during 2008. Then starcraft II came out and it died out. I really miss it. I tried playing again, but they 1) dropped linux support (WTF?) 2) reimplemented game physics (WHY??) 3) added auto strafe jumping ???

so many idiotic choices. I don't get it. Oh well, back to playing Quake III at LAN parties with friends I guess.

[+] bitwize|9 years ago|reply
If it feels and plays like Quake, it'll be fine.

There is a distinct difference in gameplay between Overwatch and other shooters like Doom and Titanfall 2; Overwatch feels like you are moving a piece around a board, setting it up for "special attacks", almost like a MOBA in first-person view. If Wuake Champions doesn't suffer from this, it'll be a great Quake game.

Also note that different character classes and "personalities" were planned from Q3A but mostly scrapped.

[+] s_kilk|9 years ago|reply
I'm glad they've gone back to a relatively clean and legible environment design and aesthetic. Some of the environments in Doom 2016 are really hard to look at, and consequently hard to play competitively because they devolve into a mist of brown/red details that obscure both the level geometry and other players.
[+] dkonofalski|9 years ago|reply
Hmm... I'm a bit torn on this. It's a little too slow to be Quake and the quips and movement remind me a little too much of Overwatch. It's like they're trying to fit the formula into what's currently popular without adding anything new just to try and capitalize on the nostalgia of the name.

There's a reason Quake was popular for so long and why Quake Live was popular after that. Just stick with the basics and add the things that weren't possible back then. Don't try to conform it to Overwatch or whatever the latest game is. You're not going to dethrone CSGO and Overwatch by trying to copy them and just naming it "Quake".

[+] juice_bus|9 years ago|reply
I hope the UI is customization - there was a lot of stuff going on there that made it distracting. The more they are releasing the less I am worried about it so far, excited!
[+] sdfjkl|9 years ago|reply
Looks like actual Quake. Well done on that. Not sure why it needed a re-release?
[+] juliangoldsmith|9 years ago|reply
Gameplay looks similar (READ: identical) to Q3:TA, but an updated release would put new blood into it.

Doom 4's multiplayer was kind of lackluster, but a new Q3A should be great.

[+] mattbreeden|9 years ago|reply
Unfortunately I think it needed a re-release to infuse some more players into the game. Game is really not well populated, especially at lower skill levels
[+] penetrarthur|9 years ago|reply
Wake me up when Quake has CTF mode with grappling hook. Or maybe someone knows another game that has a CTF mode with grappling hook.
[+] hacoo|9 years ago|reply
Titanfall 2 would be the obvious choice here :)
[+] iwintermute|9 years ago|reply
It will be interesting to see how it compares with new UT, that's free and available to open beta long ago.
[+] moogly|9 years ago|reply
Ow my ears. Methinks they're going to need to revisit that sound design.
[+] lhlmgr|9 years ago|reply
Looking forward to it! I hope they also publish a CPMA mod! <3 :)
[+] errantspark|9 years ago|reply
If you're looking to play Q3 CPMA I have to recommend you check out Reflex. It's everything I've always wanted from an arena shooter. Incredibly smooth low latency gameplay with perhaps the kindest community I've ever come across in an online shooter.