Quake Champions is a complete bastardization of the franchise, and an attempt by Bethesda to revitalize the Quake IP with increasingly familiar Overwatch / Paladins / TF2 formula.
Will the game be fun? Probably. But I doubt you will see more than 50,000 peak concurrent players, and I doubt QC will be anything but a blip on Quake's timeline.
The ethos of Arena FPS has been abandoned by Bethesda. The community has been begging for Bethesda to remaster Quake Live with a modern UI and modern matchmaking. It took 4+ years to implement a party system, so you could join games with friends. The state they left Quake Live in is such a disappointment, especially considering its potential in eSports. How they came to the conclusion that it was the gameplay or the graphics stopping people from trying Quake Live is beyond me. People want lobbies, ranks, matchmaking options beyond quick play, etc.
The demand for photorealism over high visibility has had an unattended consequence in relying on game engines that are frankly too easy to cheat in competitive multiplayer. Even if QC became popular, it would be plagued by the same fundamental client trust issues that CSGO has. I would be very surprised if this game maintained any sort of following through 2018. QC is a serious misstep, especially when it offers nothing but brooding backdrops to compete with Overwatch, which is already a very good contender in the mass-market Arena FPS world.
/r/Diabotical gives me some hope. Reflex has quickly established itself as the replacement game for CPMA diehards. But real Arena FPS has not figured out a way to break into the mass market, and probably never will.
I'm not sure how you can bastardize a franchise in which the first game was a gothic horror shooter, the second was a linear sci-fi shooter, the third was a multiplayer-only arena, the fourth was a sequel to the second, and there was also an RTS.
"The demand for photorealism over high visibility has had an unattended consequence in relying on game engines that are frankly too easy to cheat in competitive multiplayer. Even if QC became popular, it would be plagued by the same fundamental client trust issues that CSGO has."
Quake Live community was thriving during 2008. Then starcraft II came out and it died out. I really miss it. I tried playing again, but they 1) dropped linux support (WTF?) 2) reimplemented game physics (WHY??) 3) added auto strafe jumping ???
so many idiotic choices. I don't get it. Oh well, back to playing Quake III at LAN parties with friends I guess.
There is a distinct difference in gameplay between Overwatch and other shooters like Doom and Titanfall 2; Overwatch feels like you are moving a piece around a board, setting it up for "special attacks", almost like a MOBA in first-person view. If Wuake Champions doesn't suffer from this, it'll be a great Quake game.
Also note that different character classes and "personalities" were planned from Q3A but mostly scrapped.
I'm glad they've gone back to a relatively clean and legible environment design and aesthetic. Some of the environments in Doom 2016 are really hard to look at, and consequently hard to play competitively because they devolve into a mist of brown/red details that obscure both the level geometry and other players.
Hmm... I'm a bit torn on this. It's a little too slow to be Quake and the quips and movement remind me a little too much of Overwatch. It's like they're trying to fit the formula into what's currently popular without adding anything new just to try and capitalize on the nostalgia of the name.
There's a reason Quake was popular for so long and why Quake Live was popular after that. Just stick with the basics and add the things that weren't possible back then. Don't try to conform it to Overwatch or whatever the latest game is. You're not going to dethrone CSGO and Overwatch by trying to copy them and just naming it "Quake".
I hope the UI is customization - there was a lot of stuff going on there that made it distracting. The more they are releasing the less I am worried about it so far, excited!
Unfortunately I think it needed a re-release to infuse some more players into the game. Game is really not well populated, especially at lower skill levels
If you're looking to play Q3 CPMA I have to recommend you check out Reflex. It's everything I've always wanted from an arena shooter. Incredibly smooth low latency gameplay with perhaps the kindest community I've ever come across in an online shooter.
[+] [-] strgrd|9 years ago|reply
Will the game be fun? Probably. But I doubt you will see more than 50,000 peak concurrent players, and I doubt QC will be anything but a blip on Quake's timeline.
The ethos of Arena FPS has been abandoned by Bethesda. The community has been begging for Bethesda to remaster Quake Live with a modern UI and modern matchmaking. It took 4+ years to implement a party system, so you could join games with friends. The state they left Quake Live in is such a disappointment, especially considering its potential in eSports. How they came to the conclusion that it was the gameplay or the graphics stopping people from trying Quake Live is beyond me. People want lobbies, ranks, matchmaking options beyond quick play, etc.
The demand for photorealism over high visibility has had an unattended consequence in relying on game engines that are frankly too easy to cheat in competitive multiplayer. Even if QC became popular, it would be plagued by the same fundamental client trust issues that CSGO has. I would be very surprised if this game maintained any sort of following through 2018. QC is a serious misstep, especially when it offers nothing but brooding backdrops to compete with Overwatch, which is already a very good contender in the mass-market Arena FPS world.
/r/Diabotical gives me some hope. Reflex has quickly established itself as the replacement game for CPMA diehards. But real Arena FPS has not figured out a way to break into the mass market, and probably never will.
[+] [-] swivelmaster|9 years ago|reply
[+] [-] Qwertious|9 years ago|reply
Could you explain why this is, please?
[+] [-] arianvanp|9 years ago|reply
so many idiotic choices. I don't get it. Oh well, back to playing Quake III at LAN parties with friends I guess.
[+] [-] bitwize|9 years ago|reply
There is a distinct difference in gameplay between Overwatch and other shooters like Doom and Titanfall 2; Overwatch feels like you are moving a piece around a board, setting it up for "special attacks", almost like a MOBA in first-person view. If Wuake Champions doesn't suffer from this, it'll be a great Quake game.
Also note that different character classes and "personalities" were planned from Q3A but mostly scrapped.
[+] [-] s_kilk|9 years ago|reply
[+] [-] dkonofalski|9 years ago|reply
There's a reason Quake was popular for so long and why Quake Live was popular after that. Just stick with the basics and add the things that weren't possible back then. Don't try to conform it to Overwatch or whatever the latest game is. You're not going to dethrone CSGO and Overwatch by trying to copy them and just naming it "Quake".
[+] [-] juice_bus|9 years ago|reply
[+] [-] sdfjkl|9 years ago|reply
[+] [-] juliangoldsmith|9 years ago|reply
Doom 4's multiplayer was kind of lackluster, but a new Q3A should be great.
[+] [-] mattbreeden|9 years ago|reply
[+] [-] penetrarthur|9 years ago|reply
[+] [-] Danihan|9 years ago|reply
How did gameplay get worse since Quake I, Expert mod? It was nearly twenty years ago.
[+] [-] hacoo|9 years ago|reply
[+] [-] iwintermute|9 years ago|reply
[+] [-] moogly|9 years ago|reply
[+] [-] lhlmgr|9 years ago|reply
[+] [-] graedus|9 years ago|reply
It sounds like CPMA's creator arQon hasn't been heard from in a few years, but the source code is held by at least one or two other people[0].
http://www.esreality.com/post/2839396/to-arqon-cpma-sources/...
[+] [-] errantspark|9 years ago|reply
[+] [-] greyfox|9 years ago|reply