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kernelbandwidth | 8 years ago

Ah, okay, that makes sense, particularly with the cross-platform aspect. Personally, my plan had generally been to just go with a client-server architecture. At least to start I'd only be targeting macOS in my hypothetical projects, so I had planned to just write the UI in Swift and Cocoa, and application logic in Rust. Unnecessarily complicated, but fun for a hobby project.

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