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vilya | 8 years ago
Interesting choice of example, because over the last few years open formats like Pixar's USD (https://graphics.pixar.com/usd/docs/index.html) have been emerging for managing complex 3D scenes - precisely because of problems with opaque file formats.
That said, we're now seeing more and more things like Unreal Engine's Blueprints, Apple's "Swift Playgrounds" and so on. I think your wish is slowly coming true.
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