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jasondemeuse | 8 years ago
Of course there was a spike at first release, like every other game. Less press after a year is hardly indicative of the game being only hype. If you can name a game that didn't get less press a year after release I'd love to hear it.
> but it looks like the game has become a lot more harder to play without spending money on it
I'd love to hear why you think this is true other than someone mentioning it with no explanation in the top comment of that link. The only thing I can think of is a slight hit to pokeball drop rates which - while annoying - only affects those in rural areas who don't have access to many pokestops. This game (like Ingress) has always been geared toward urban areas and ignored rural players. This was an issue day 1 and it hasn't changed unfortunately, but this is not a recent development.
Honestly, the game is pretty hollow and is hardly something I'd recommend everyone pick up, but to say that it was only hype and things aren't looking good now is uninformed.
elsombrero|8 years ago
Major nitpick, i know, but you said game not app so i guess Minecraft[1] got pretty much a stable news coverage throughout the years
[1]https://trends.google.com/trends/explore?q=minecraft
ktta|8 years ago
I didn't say the game flopped. It didn't, but the excitement the parent comment to mine talked about was just because of hype, and it is not holding up. That's was my observation.
If you look at the current numbers, I bet they aren't having problems with anticipating server capacity now.
Pokemon was a big parts of multiple generations, so the initial outburst of players; because of nostalgia. The retention rate is very low I would imagine.
unknown|8 years ago
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