Clearly it needs the following 3 things:
1. It needs a fake calendar that is randomly populated with meetings.
2. It needs to randomly require that you open Google Hangouts and chat with other users.
3. It needs to send random Slack notifications.
> 1. It needs a fake calendar that is randomly populated with meetings.
While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".
> 1. It needs a fake calendar that is randomly populated with meetings.
Not enough to compete with the real deal. Has to have multiple team calendars, so it can support conflicting mandatory meetings so people can bitch at you on Google Hangouts and Slack afterward for missing the ones you didn't attend, even though you'd told everyone in advance that you couldn't make it.
Having worked in an insurance company this brought a pang of PTSD.
A stream of minor frustrations, just mild enough to not trigger an audible and cathartic 'f*ck', over and over and over again. The only thing missing was a mandatory health & safety quiz.
Now excuse me while I go thank the Universe that I no longer work in such a place.
My god, I'm starting to think Post Insurance Trauma meetings are in order. Everyone else I've met who worked/started in Insurance feels the same way. I can still recall those janky 'Internet Safety' etc. web seminars that restart if you accidentally click the wrong button and inexplicably take 45 minutes.
This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.
I remember the first time I used X Window and noticed windows not stealing focus. It was one of those times where you realize you have not even understood the full extent of your abuse. Approx. 20 years later and Windows still can't get this basic thing right.
Today I found out that MS "solutions" can also go in the other direction by not telling you what happened.
Scenario:
- You're forced to use TFS.
- Your credientials are managed by a Windows domain controller.
- The same credentials are used to authentify with TFS.
- Your password expires.
Welcome to a non-trivial amount of time trying to figure out what happened. This is the single scenario I've encountered so far where interrupting my workflow would have been sensible, and it seemingly is also the only one where Windows doesn't do it.
One thing that still happens to me on an infrequent but regular basis is clicking on something I didn't intend because something popped up under my cursor. In general, this seems like a hard problem to solve. I want notifications to pop up but I could happen to be doing something in that area of the screen.
I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this).
It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
There are plenty of games that have "busywork" aspects. The term for it in gaming is "grinding" (implies mindlessness, even though it is sometimes used in a different context). The vast majority of RPGs, especially old-school JRPGs and MMORPGs, require you do "grind" to get to a certain level to unlock more stages.
Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.
There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
…and, I'm missing a word, so I said the opposite of what I meant:
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
>> If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
Is this a joke?
A huge number of games have mindless busywork as part of the play. Whole genre's are based on it.
You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!
Hm, that's a side of gaming that is foreign to most people who call themselves "gamers" (even casual gamers). A game like starcraft is much more complex (by orders of magnitude) than chess, a game with a respected intelligence component. AI cannot (yet) outperform human teams in mobas like league of legends or overwatch. These are the titles i think of when thinking about "modern gaming".
EDIT: nevermind, I see it was a typo on OP's part, rendering my comment irrelevant. OP wanted less busywork, but forgot the word "less". :-)
If only some games had busywork as part of their gameplay
Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more.
"As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."
I hate the fact that this "game" did not feel overly strange, and I played for a good while until I realized that
a) I was not required to keep doing those mindless tasks
b) my real work was still waiting
I ended up laying my fingers flat on the keyboard (thumbs still on space) so I can hit more keys while mashing, lifting them only to set calendar appointments.
It's like I've become a parody of myself.
This is stupid its funny how long I keep it going. It's a little stressful when your trying to get your characters quota typed out and you have to keep selecting other modal windows but all in all it feels like "I am on track" with my fake work life.
At first I thought this was a satire of modern work. Now I'm convinced it is at least as much a satire of GUI toolkit widget developments or, more generally, corporate User Interface design.
The game emphasises just how close to being terrible most UI widgets are, and illustrates beautifully that the difference that makes them terrible is usually the only thing that differentiates them from validated text input components. My favourite two are the calendar and the spinner.
The calendar only goes back month by month. Some calendar components I have had to use actually do this, especially those on the web. There is no way to choose a year and there is no text entry of dates. A validated text entry field would be superior if your use of them consisted of anything but picking dates in the current month.
The genius of the spinners in this game is that you can't just use them as text entry fields. You can only use the tiny little buttons, so if you have to enter -13, then you have to click 13 times. Text entry would be superior if you had to pick a value far from zero.
The only widget that does what it's supposed to is the text entry field. But even that feels alien initially because the wrong letters come up. It is only when you see words appear when you hit backspace that you realise that you're just meant to mash keys.
It is just as much an indictment of managerial input on UI, or anything really. "This is important, it should grab focus." The same basic mentality that gets all issues listed as priority 1.
Make it randomly and forcibly install updates and it will be perfect. A "Preparing to install updates [Confirm] [Delay for 10 sec]" message would be funny.
And the actual work itself is also not really valuable and it's okay if it never actually gets done. Most projects end up in a semi-failed state anyways.
I wished I could find this article again -- it was an analysis of games that were designed to be deliberately addictive but not fun. Examples were things like ProgressQuest. This was right around when gamification became a fad on the internet (around 2012).
I can totally relate to the superficial points. In my work, I can cut my work to half if I do what I think is best and achieve the same end goals. A big proportion of my work goes to useless things, doing what anyone think is right, and I am instructed to try them all. And even worse, I have to report what I did everyday in nice readable way, due to which I sometimes build temporary things that I know I will have to rework completely later.
I complained about daily reporting and my senior said I can say I could not achieve anything in a day, but I have to report. I haven't done that any time. Can anyone here advise if it's fine for me to report that.
In general I'd expect the backlash from an unsatisfactory daily report to be low, there's a lot of opportunity to coach you and it lets your supervisor coach you/steer you if you've developed an inconsistency. It's also an opportunity to get domain specific knowledge of pitfall you might experience integrating with an existing system.
I think that deliberately making a to-be-scrapped system just to generate some work-done for the report is a waste of your time and you'd be better just making the real progress you can within the day and then reporting on how it's going/what (if anything) is stopping you from making progress; in general I don't think that tasks which take more than a day are expected to be complete.
The report is really about making sure that you're not sitting there unable to make any progress for days/weeks/months at a time resulting in an unexpected failure to deliver at the other end.
I would say that if you've done any work in a productive direction, you've achieved something that day and can feel ok reporting your work in progress. Not all tasks may be able to be finished in a day, but you can make incremental progress on anything, even if it's only to find out a particular approach is infeasible.
The report should show what you are working on, where you are spending your time, etc. It is about time spent more than achievements per se. It can alert your senior that you need training on a particular task that is taking too much time or that the task itself is too difficult.
I'm guessing Computation Executive might be the highest if it uses the position field. (Don't have time to see how this data gets used to set the title.)
My brother and I have been laughing about something like this for a while.
1. Create a 'real time office / trading simulator' game and market it well to folks who like playing playstation / xbox.
2. Connect it to 'the cloud'.
3. ....
4. Profit :-)
I would like to see a vim/emacs + shell version of this, with maybe IRC for chatting with coworkers. No mousing or clicking around, just have a tiling window manager controlled fully by the keyboard.
I determined that the most efficient way to play this game is to ignore every task that isn't typing for character count, including never actually saving once you get to the minimum character count for the current task. As you go up in levels, the number of work units you accomplish per character goes up, and you continue accruing work units even if you do "extra credit" on one of your tasks by exceeding the minimum. So it pays to just keep returning focus to whatever window you were typing in and never stopping. I think it also might stop giving you new tasks once you have a certain number stacked up, which lets you have uninterrupted keyboard-mashing time to get those promotions. :D
Using this strategy, I managed to hit the Computation Administrator progress cap almost immediately after my first "well-deserved break".
I once posited this video as answer to "what does the project management group do all day?" and giggled more than was appropriate while watching it over his shoulder. Great video! Underrated.
kzahel|8 years ago
And some more information in form of a "press" release from the github: https://github.com/pippinbarr/itisasifyouweredoingwork/tree/...
I found the "game" to be somehow interesting.
mbrookes|8 years ago
fomojola|8 years ago
majewsky|8 years ago
While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".
QuantumGravy|8 years ago
Not enough to compete with the real deal. Has to have multiple team calendars, so it can support conflicting mandatory meetings so people can bitch at you on Google Hangouts and Slack afterward for missing the ones you didn't attend, even though you'd told everyone in advance that you couldn't make it.
cbhl|8 years ago
SamBam|8 years ago
4. Time-sensitive pop-ups: things that force you to act NOW instead of ignoring them.
ed_cr|8 years ago
factsaresacred|8 years ago
A stream of minor frustrations, just mild enough to not trigger an audible and cathartic 'f*ck', over and over and over again. The only thing missing was a mandatory health & safety quiz.
Now excuse me while I go thank the Universe that I no longer work in such a place.
yttrium|8 years ago
module0000|8 years ago
tempestn|8 years ago
threepipeproblm|8 years ago
btschaegg|8 years ago
Scenario:
- You're forced to use TFS. - Your credientials are managed by a Windows domain controller. - The same credentials are used to authentify with TFS. - Your password expires.
Welcome to a non-trivial amount of time trying to figure out what happened. This is the single scenario I've encountered so far where interrupting my workflow would have been sensible, and it seemingly is also the only one where Windows doesn't do it.
I miss Git so much ._.
eckza|8 years ago
pluma|8 years ago
I was typing something in Slack and sudd-
> A new version of Ubuntu is available. Would you like to upgrade? [Don't Upgrade] [Ask me Later] [Yes, Upgrade Now]
-enly I found out that "spacebar" acts as a click of the selected default button and the rest of my sentence ended up in the password field.
I dismissed the slightly confused password prompt and didn't see the message again for the remainder of the day.
Yes, Canonical, while I'm typing something in Slack is exactly the moment I want to tell you whether I want to update my operating system.
michaelmior|8 years ago
gduncan12|8 years ago
[deleted]
narrowtux|8 years ago
Aissen|8 years ago
It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
ericdykstra|8 years ago
Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.
There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
Aissen|8 years ago
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
stdbrouw|8 years ago
Like grinding in an MMORPG? I'm not so sure.
Nursie|8 years ago
Is this a joke?
A huge number of games have mindless busywork as part of the play. Whole genre's are based on it.
You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!
morugin|8 years ago
mikestew|8 years ago
If only some games had busywork as part of their gameplay
Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more.
"As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."
unknown|8 years ago
[deleted]
saltedmd5|8 years ago
Out of curiosity - as opposed to?
ld00d|8 years ago
Try Mass Effect
floho_hh|8 years ago
erikb|8 years ago
jianzong|8 years ago
justinjlynn|8 years ago
andai|8 years ago
hacksonx|8 years ago
schindlabua|8 years ago
Jaruzel|8 years ago
Always game the system!
Firegarden|8 years ago
flukus|8 years ago
_pdp_|8 years ago
giancarlostoro|8 years ago
dpwm|8 years ago
The game emphasises just how close to being terrible most UI widgets are, and illustrates beautifully that the difference that makes them terrible is usually the only thing that differentiates them from validated text input components. My favourite two are the calendar and the spinner.
The calendar only goes back month by month. Some calendar components I have had to use actually do this, especially those on the web. There is no way to choose a year and there is no text entry of dates. A validated text entry field would be superior if your use of them consisted of anything but picking dates in the current month.
The genius of the spinners in this game is that you can't just use them as text entry fields. You can only use the tiny little buttons, so if you have to enter -13, then you have to click 13 times. Text entry would be superior if you had to pick a value far from zero.
The only widget that does what it's supposed to is the text entry field. But even that feels alien initially because the wrong letters come up. It is only when you see words appear when you hit backspace that you realise that you're just meant to mash keys.
LanceH|8 years ago
nattofriends|8 years ago
valine|8 years ago
brandonmenc|8 years ago
mshenfield|8 years ago
danek|8 years ago
erikb|8 years ago
hosh|8 years ago
It's all dopamine hacking.
empath75|8 years ago
https://www.youtube.com/watch?v=SqFu5O-oPmU
ggsp|8 years ago
renegadesensei|8 years ago
likelynew|8 years ago
I complained about daily reporting and my senior said I can say I could not achieve anything in a day, but I have to report. I haven't done that any time. Can anyone here advise if it's fine for me to report that.
sleepychu|8 years ago
I think that deliberately making a to-be-scrapped system just to generate some work-done for the report is a waste of your time and you'd be better just making the real progress you can within the day and then reporting on how it's going/what (if anything) is stopping you from making progress; in general I don't think that tasks which take more than a day are expected to be complete.
The report is really about making sure that you're not sitting there unable to make any progress for days/weeks/months at a time resulting in an unexpected failure to deliver at the other end.
HTH.
pmiller2|8 years ago
bmh100|8 years ago
Animats|8 years ago
Reminds me of "Papers, Please".
jaredsohn|8 years ago
I'm guessing Computation Executive might be the highest if it uses the position field. (Don't have time to see how this data gets used to set the title.)
molloy|8 years ago
erikb|8 years ago
Ever tried, ever failed, no matter.
Try again, fail again, fail better.
unknown|8 years ago
[deleted]
GreaterFool|8 years ago
brianzelip|8 years ago
pavlov|8 years ago
https://jobsimulatorgame.com
chickenfries|8 years ago
It would be fun if mashing different keys made typing faster.
iamben|8 years ago
bytesandbots|8 years ago
Why are some inspirational quotes commented while others aren't?
pattisapu|8 years ago
[1] https://www.youtube.com/watch?v=maAFcEU6atk
pmoriarty|8 years ago
strictnein|8 years ago
throwaway1892|8 years ago
drakonka|8 years ago
nice_byte|8 years ago
jimbo999|8 years ago
mesozoic|8 years ago
hamburglar|8 years ago
Using this strategy, I managed to hit the Computation Administrator progress cap almost immediately after my first "well-deserved break".
collinmanderson|8 years ago
titzer|8 years ago
reacweb|8 years ago
ducttapecrown|8 years ago
davidsong|8 years ago
olavolav|8 years ago
hayksaakian|8 years ago
larodi|8 years ago
hasbot|8 years ago
geuis|8 years ago
jstoja|8 years ago
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nkg|8 years ago
FlyingSideKick|8 years ago
oliv__|8 years ago
saghm|8 years ago
ajpikul|8 years ago
monochromatic|8 years ago
fusiongyro|8 years ago
eanzenberg|8 years ago
Afal|8 years ago
dsun176|8 years ago
erikb|8 years ago
ClassyJacket|8 years ago
AshwinG|8 years ago
teknologist|8 years ago
PunchTornado|8 years ago
[deleted]
medalist|8 years ago
[deleted]
gt_|8 years ago
whatnotests|8 years ago
klodolph|8 years ago