(no title)
nialo
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8 years ago
Do you know if this is still true with the newer "concurrent" garbage collector in more recent Mono versions? I work on an audio player app rather than games, but also have problems with the GC in Mono on IOS. We're hopeful that eventually they'll go away, but haven't tried again recently.
thehardsphere|8 years ago
It's hard to emphasize how bad the Unity Mono GC is. It's a Mark-and-Sweep garbage collector, which is like the simplest-yet-least performant approach to GC there is. Nearly every other GC in production use in other stacks is better.
danbolt|8 years ago
migueldeicaza|8 years ago
Additionally in C# 7, 7.1 and the upcoming 7.x series there are many improvements that reduce object allocation (like ref structs, value type tasks and others)
atomicrat2552|8 years ago
littlehood|8 years ago