The strategy that was used, seems to be surprise the AI and mess up it's decision tree:
The general strategy is to win by claiming first tower. At 0:00, you aggro the enemy creep wave so that they start following you. Then you walk around in a circle around the jungle, and the enemy wave will start to form a congo line that will follow you around. You then path around the jungle so that on the next wave spawn, you can aggro the wave again and continue to walk around in circles. The AI will burn glyph when your creep wave hits the tower, and for some reason it can't really decide between chasing you or defending the tower. So after about 5 minutes of doing this, your creep waves will eventually destroy the tower and you win the 1v1.
This is, admittedly, a weird enough strategy that a human player would probably get flustered and respond with suboptimal choices, just like the AI did. A human would probably adapt to the situation more quickly, though.
Heck, I wouldn't be surprised if a few people are trying this strategy in pub games now, just for shits and giggles. :)
yskchu|8 years ago
The general strategy is to win by claiming first tower. At 0:00, you aggro the enemy creep wave so that they start following you. Then you walk around in a circle around the jungle, and the enemy wave will start to form a congo line that will follow you around. You then path around the jungle so that on the next wave spawn, you can aggro the wave again and continue to walk around in circles. The AI will burn glyph when your creep wave hits the tower, and for some reason it can't really decide between chasing you or defending the tower. So after about 5 minutes of doing this, your creep waves will eventually destroy the tower and you win the 1v1.
From https://www.reddit.com/r/DotA2/comments/6t8qvs/openai_bots_w...
duskwuff|8 years ago
Heck, I wouldn't be surprised if a few people are trying this strategy in pub games now, just for shits and giggles. :)
KVFinn|8 years ago
derimagia|8 years ago