For those wondering why Patreon went for more funding even though they should make about $7.5 million this year from the 5% fee they charge: They are growing faster than their current cash flow can handle and need to increase their staff beyond the 70+ they already employ. They are still a "young startup" where they can get this sort of funding where a standard growing business would get a loan.
This still doesn't strike me as a very satisfying answer. "growing faster than their current clash flow can handle" can also be phrased as "they are spending too much money". Big investments always raise big expectations, and can ruin a perfectly fine business (model). Why are they spending more than they earn ? At this valuation, it seems like they are going to need a unicorn exit at some point. How are they planning to do that ?
There are a lot of unsatisfying answers to this question on the thread. Put another way, why does Patreon need $60M when Kickstarter grew to 134 FTEs on $10M investment?
+ Is it that Patreon is managed worse?
+ That the ecosystem has changed in the last few years?
+ Are they trying to do something substantively more intensive than Kickstarter?
If they are growing faster than the current cash flow can handle, there is a problem with their business model. Growth for this type of service business should bring profits not losses. This is not exciting news for the creators on Patreon, if anything they should be concerned.
Could someone explain why Patreon needs to raise funding? I thought a service built with the express concept of collecting money (and a very popular service at that) wouldn't need external funding.
Also, in an unrelated point,
> I had been making YouTube videos with my band, Pomplamoose
Finally! I thought I was crazy for thinking it was the same guy. If you haven't listened to his band, you definitely should.
Could someone explain why [a company in San Francisco] needs to raise funding?
What's your guesstimate of how many engineers it takes to run the company? Multiply that by $200k [+]. Quintuple [++] the result. Divide by your guesstimate of their margin. That's the sales number you need to not raise funding.
This math is brutal. You can build a very nice product that a lot of people like and still get run over by it.
[+] Total cash cost to the company (salary, benefits, taxes, etc). This corresponds to an offer of approximately $140k~$160k to the engineer.
[+] Judgement call required here; software startups generally spend 20%~35% or so on engineering. The other big bucks that are not COGS are marketing, sales, and G&A ("everything else that isn't COGS").
> Could someone explain why Patreon needs to raise funding? I thought a service built with the express concept of collecting money (and a very popular service at that) wouldn't need external funding.
I don't know the details of Patreon, but profitable companies raise money all the time. Patreon is presumably a startup, and has growth in mind. It is likely that they want to grow faster than their current cash flow would allow - in fact, they may need to do this in order to survive in the long term. A more in-depth description of this from pg: http://www.paulgraham.com/growth.html
Something I have to continually fight is my own perceptions. Because, I agree with you, I think Patreon is well known, they should be crazy profitable, etc.
But if you look at the larger scheme of things: How many Podcasts have a Patreon? How many YouTube channels? Is it even on their radar? And the answer is of course -> fractions of a single digit percentage.
Even compared to some other "competitors" they are quite small - consider that there are individual Kickstarters that have raised more than Patreon's profits over the past year.
They need to massively ramp up user/influencer acquisition: sponsoring conferences, booths at tradeshows, paying people to use them, a big "success team", etc. etc.
The TechCrunch article about the funding [0] claims they make about $7.5 million a year, based on their transation fee and some public "total payments" numbers.
I can see that being too little if they're hiring a significant number of people. This is a nontrivial dilution so I assume that they need the money.
They want to hire more people and do things even faster!!!!!!!! The breathless hyperbole in this announcement is itself a bad sign in my book, but my main worry is that just looking at the photo, the team already looks plenty big. Much bigger than that, and you run into the well-known "negative network effects," namely communication chaos. Then you have to set up a (for some people "stifling") corporate hierarchy and cease to be nimble.
Accepting outside funding is a Faustian bargain because those investors want scale, scale, S C A L E!! So now I'm worried about this company and this fairly awesome concept they've implemented. I would focus this company on slower growth with attention to continuous profitability. And if there's something you can't do with 80 friggin people (which seems hard to imagine), then put that shit in the backlog and get to it when you get to it. The core idea is sound, focus on that. But nobody asked me! :)
I like the patreon model, as it's let me support various creators whose content I like (Webcomics/Websites/Musicians) without having to endure web ads.
I get what this post is saying about wanting to add new features, but I can't help but be a little apprehensive about what taking this amount of external funding means for Patreon's future.
It doesn't strike me as a business that's likely to experience "hockey stick" growth, so there's a worry that they'll need to extract more money from existing creators to show the return on investment that their external investors are likely to seek...
It really depends on how sticky the patrons are, which I would guess is very sticky. A dollar in advertising revenue that Snapchat books isn't as valuable as a dollar that Patreon books for a lot of reasons, but primarily because they have a direct-to-customer relationship and because they generate predictable subscription income.
I would think about the Patreon opportunity as such -
1/ Patreon has built a platform that has proven to be the best way for artisans and creatives to create a direct connection to their fans
2/ Since the inception of the company, they have seen very strong improvements in artist growth, patron growth, and retention in both.
3/ The total addressable market is huge. Every creative is a potential user. Their platform may even be growing the market by allowing people to quit their normal jobs to pursue creative ideas.
4/ They want to raise the money to build new functionality to continue to drive growth by addressing new segments of creatives and improving the product to drive retention.
In summary, I think Patreon has a compelling story for raising money. They need to spend money to grow but not like Snapchat because the consistency of their cash flow is a major reason to continue to invest in retention.
Right. How many features do they need to add? Kickstarter raised a few million dollars and has grown organically, and fairly rapidly, since. Who is the natural acquirer for Patreon? Is it a likely IPO candidate? It's cheap criticism to say that it would be an easy extension for Kickstarter to offer this kind of funding model, but it really would. The cultural barriers that usually keep companies from moving into adjacent areas are non-existant. Both companies serve the same "Creative Class" customer with nearly identical positioning. I'm long Kickstarter, moderately short Patreon.
Yeah. They have now become dependent on external decision makers.
I wonder if we'll have to read notes such as "how patreon was once great" ... before a sell-out to some other company will happen.
However had, that being said, I applaude the guys who actually bootstrapped the whole thing. The 60 million is of course great, but I think that their INITIAL idea worked in practice, is much, much cooler than the 60 million they got.
If someone on Patreon becomes really popular then Patreon could earn good money from that without changing their fee structure. It could happen. But I wouldn't bet on it.
And there are dozens of you making over $30k per month!!
Is there any way of browsing these creators? How many creators make money at the rate of $40k per year? Also, is there a typical curve that earnings follow over time?
The biggest earners are, to the best of my knowledge, mostly adult artists. Not porn stars, but artists who create erotic artwork, often for 'niche' communities. I imagine Patreon does not want to shout too loudly about that sort of thing, but I am extremely glad they are there making the world a better place. Our culture can never be made 'advertiser friendly' overall and its disgusting to see the degree of puritanical prudishness on display at most tech companies. They are stultifying human culture and actively preventing actual humans to be the ones determining what constitutes our culture. Patreon works directly against that, and for that they are angels.
If they ever move to boot adult creators, that will be the day Patreon dies. If they ever get bought by Google or some other tech titan, it will be that day instead.
I haven't paid much attention to how they run as a business but I am a happy consumer, I get 2 excellent podcasts from Patreon at a price I am happy to pay. Hope they stay in business.
I love Patreon but am scared for them. As more and more YouTube creators find it untenable to survive on revenue from YouTube (which is something YouTube wants to happen, IMO) and they turn to Patreon... that puts Google in a difficult position, serving basically as the free-cost video host for those creators who likely won't bother putting ads on those videos either.
And if Google makes a big to buy Patreon, I REALLY hope Patreon would refuse it no matter how large it would be, but I can't imagine anyone walking away from 'never have to work again' money. Google buying Patreon would cause me to wear black and mourn for at least a month. They would move aggressively to remove all creators who do anything not deemed 'advertiser-friendly' (really anything that wasn't mainstream in the early 2000s when Google came about, which is where Schmidt wishes to petrify human culture) and then progressively move to make it less and less possible for people to make a living doing things which members of the public wished to support. Such a model does not lend itself to what Schmidt sees as the proper structuring of society, with centralization of wealth into a ruling minority class establishing the 'pillars' of society, any widespread movement looks to people of his perspective like rats chewing through those pillars. He made a smart move publishing his book where he puts forward the idea that Google should use its position and power to actively 'guide' human culture for the good of the peons not as wise as he. If he'd published it online, people would read it.
Unfortunately I fear that Google has become too big for the whole world and will slurp up everything that can be a competition, just like they slurped up youtube too at one point in time. And we all know that money moves people, so there is that - github, patreon, twitch. Google has things to buy.
YouTube doesn't have to worry about major competitors because of the network effect. If it bans people from YouTube, where are they going to go? To a competitor video site no one uses? Sure, they could, but they're not going to have much success considering how unlikely it is that their entire audience will go through the hassle of signing up for the competitor's service and then remaining active on it (while likely still using YouTube) just to watch one person's content.
But with Patreon there isn't a similar network effect at play. You just log in and subscribe as a Patreon. There's no real need to log in every day, or week. There is no additional benefit you get from it being the largest service of it's kind either. So if Google did buy Patreon and they did start banning people, I don't see much reason why someone couldn't just create a successful clone. Creators would even have a reason to use the new service over Patreon given they'd be less likely to loss their revenue stream by simply linking their audience to the new competitor site instead. Sam Harris recently started pointing his audience to his own donation service instead of Patreon for this reason, there really is no real cost to either the creator or subscriber doing this, I'd guess Sam probably even takes a larger cut of the donation money.
I wish I could get my head around this, I'm an artist and people tell me my work is good and I do sell some, but I can't bring myself to go on to Patreon because I feel like it's begging (although weirdly I only apply this to myself, I don't think badly of other people that do it... but then I don't look down on people who beg anyway, I grok St. Francis of Assisi so I'm not sure what all of this means). Meanwhile I've moved into a caravan and often have trouble affording to eat (luckily I'm still a bit fat haha).
A little, but people using these tip sites are generally in an awkward spot. They make content that lots of people enjoy but it's not valuable enough that people would directly pay for it. The opportunity costs of actually paying quickly eclipse the value of the content so people choose to do without. It's the same situation with a lot of paid apps.
Of the two, beg (a.k.a. ask) for money is preferable - it's more direct and more relevant. Imagine showing up to your job and the only way to get paid was to sell ads to some other third company and show the ads to your employer. The ad model has needed a good "disrupting" for a long time...
[+] [-] sctb|8 years ago|reply
[+] [-] countdownnet|8 years ago|reply
[+] [-] countdownnet|8 years ago|reply
[+] [-] stingraycharles|8 years ago|reply
[+] [-] replicatorblog|8 years ago|reply
+ Is it that Patreon is managed worse?
+ That the ecosystem has changed in the last few years?
+ Are they trying to do something substantively more intensive than Kickstarter?
[+] [-] rockarage|8 years ago|reply
[+] [-] s73ver_|8 years ago|reply
[+] [-] robotresearcher|8 years ago|reply
[+] [-] probably_wrong|8 years ago|reply
Also, in an unrelated point,
> I had been making YouTube videos with my band, Pomplamoose
Finally! I thought I was crazy for thinking it was the same guy. If you haven't listened to his band, you definitely should.
[+] [-] patio11|8 years ago|reply
What's your guesstimate of how many engineers it takes to run the company? Multiply that by $200k [+]. Quintuple [++] the result. Divide by your guesstimate of their margin. That's the sales number you need to not raise funding.
This math is brutal. You can build a very nice product that a lot of people like and still get run over by it.
[+] Total cash cost to the company (salary, benefits, taxes, etc). This corresponds to an offer of approximately $140k~$160k to the engineer.
[+] Judgement call required here; software startups generally spend 20%~35% or so on engineering. The other big bucks that are not COGS are marketing, sales, and G&A ("everything else that isn't COGS").
[+] [-] cryptoz|8 years ago|reply
I don't know the details of Patreon, but profitable companies raise money all the time. Patreon is presumably a startup, and has growth in mind. It is likely that they want to grow faster than their current cash flow would allow - in fact, they may need to do this in order to survive in the long term. A more in-depth description of this from pg: http://www.paulgraham.com/growth.html
[+] [-] michaelbuckbee|8 years ago|reply
But if you look at the larger scheme of things: How many Podcasts have a Patreon? How many YouTube channels? Is it even on their radar? And the answer is of course -> fractions of a single digit percentage.
Even compared to some other "competitors" they are quite small - consider that there are individual Kickstarters that have raised more than Patreon's profits over the past year.
They need to massively ramp up user/influencer acquisition: sponsoring conferences, booths at tradeshows, paying people to use them, a big "success team", etc. etc.
[+] [-] semperdark|8 years ago|reply
I can see that being too little if they're hiring a significant number of people. This is a nontrivial dilution so I assume that they need the money.
[0] https://techcrunch.com/2017/09/14/patreon-series-c/
[+] [-] rdiddly|8 years ago|reply
Accepting outside funding is a Faustian bargain because those investors want scale, scale, S C A L E!! So now I'm worried about this company and this fairly awesome concept they've implemented. I would focus this company on slower growth with attention to continuous profitability. And if there's something you can't do with 80 friggin people (which seems hard to imagine), then put that shit in the backlog and get to it when you get to it. The core idea is sound, focus on that. But nobody asked me! :)
[+] [-] raesene6|8 years ago|reply
I get what this post is saying about wanting to add new features, but I can't help but be a little apprehensive about what taking this amount of external funding means for Patreon's future.
It doesn't strike me as a business that's likely to experience "hockey stick" growth, so there's a worry that they'll need to extract more money from existing creators to show the return on investment that their external investors are likely to seek...
[+] [-] teej|8 years ago|reply
I would think about the Patreon opportunity as such -
1/ Patreon has built a platform that has proven to be the best way for artisans and creatives to create a direct connection to their fans
2/ Since the inception of the company, they have seen very strong improvements in artist growth, patron growth, and retention in both.
3/ The total addressable market is huge. Every creative is a potential user. Their platform may even be growing the market by allowing people to quit their normal jobs to pursue creative ideas.
4/ They want to raise the money to build new functionality to continue to drive growth by addressing new segments of creatives and improving the product to drive retention.
In summary, I think Patreon has a compelling story for raising money. They need to spend money to grow but not like Snapchat because the consistency of their cash flow is a major reason to continue to invest in retention.
[+] [-] replicatorblog|8 years ago|reply
[+] [-] shevy|8 years ago|reply
I wonder if we'll have to read notes such as "how patreon was once great" ... before a sell-out to some other company will happen.
However had, that being said, I applaude the guys who actually bootstrapped the whole thing. The 60 million is of course great, but I think that their INITIAL idea worked in practice, is much, much cooler than the 60 million they got.
[+] [-] unkown-unknowns|8 years ago|reply
[+] [-] alexroan|8 years ago|reply
[+] [-] IshKebab|8 years ago|reply
https://gratipay.com/Gratipay/
But they're only getting enough to pay for like, 1/10th of a developer...
[+] [-] stcredzero|8 years ago|reply
Is there any way of browsing these creators? How many creators make money at the rate of $40k per year? Also, is there a typical curve that earnings follow over time?
[+] [-] otakucode|8 years ago|reply
If they ever move to boot adult creators, that will be the day Patreon dies. If they ever get bought by Google or some other tech titan, it will be that day instead.
[+] [-] countdownnet|8 years ago|reply
Some creators have their earnings private.
[+] [-] mbillie1|8 years ago|reply
[+] [-] otakucode|8 years ago|reply
And if Google makes a big to buy Patreon, I REALLY hope Patreon would refuse it no matter how large it would be, but I can't imagine anyone walking away from 'never have to work again' money. Google buying Patreon would cause me to wear black and mourn for at least a month. They would move aggressively to remove all creators who do anything not deemed 'advertiser-friendly' (really anything that wasn't mainstream in the early 2000s when Google came about, which is where Schmidt wishes to petrify human culture) and then progressively move to make it less and less possible for people to make a living doing things which members of the public wished to support. Such a model does not lend itself to what Schmidt sees as the proper structuring of society, with centralization of wealth into a ruling minority class establishing the 'pillars' of society, any widespread movement looks to people of his perspective like rats chewing through those pillars. He made a smart move publishing his book where he puts forward the idea that Google should use its position and power to actively 'guide' human culture for the good of the peons not as wise as he. If he'd published it online, people would read it.
[+] [-] shevy|8 years ago|reply
[+] [-] kypro|8 years ago|reply
YouTube doesn't have to worry about major competitors because of the network effect. If it bans people from YouTube, where are they going to go? To a competitor video site no one uses? Sure, they could, but they're not going to have much success considering how unlikely it is that their entire audience will go through the hassle of signing up for the competitor's service and then remaining active on it (while likely still using YouTube) just to watch one person's content.
But with Patreon there isn't a similar network effect at play. You just log in and subscribe as a Patreon. There's no real need to log in every day, or week. There is no additional benefit you get from it being the largest service of it's kind either. So if Google did buy Patreon and they did start banning people, I don't see much reason why someone couldn't just create a successful clone. Creators would even have a reason to use the new service over Patreon given they'd be less likely to loss their revenue stream by simply linking their audience to the new competitor site instead. Sam Harris recently started pointing his audience to his own donation service instead of Patreon for this reason, there really is no real cost to either the creator or subscriber doing this, I'd guess Sam probably even takes a larger cut of the donation money.
[+] [-] monkeypizza|8 years ago|reply
[+] [-] shevy|8 years ago|reply
Unfortunately money changes the way how companies work - and often not to the better.
[+] [-] k__|8 years ago|reply
[+] [-] sheraz|8 years ago|reply
begging implies some kind of charity. Patreon is enabling one exchange of value for another. Very different IMO.
[+] [-] minimaxir|8 years ago|reply
It is not "begging" so to speak; if anything, it's a win-win.
[+] [-] firmgently|8 years ago|reply
[+] [-] GauntletWizard|8 years ago|reply
[+] [-] Spivak|8 years ago|reply
[+] [-] rdiddly|8 years ago|reply
[+] [-] unknown|8 years ago|reply
[deleted]
[+] [-] otakucode|8 years ago|reply