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One of the most amazing physics engines I’ve ever seen

377 points| jmillerinc | 15 years ago |vimeo.com | reply

49 comments

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[+] SandB0x|15 years ago|reply
Rather than sharing a blog post about a cool thing, why don't we share the cool thing directly?

The video is at http://vimeo.com/13457383 - you can get to this page by simply clicking the Vimeo logo on the embedded clip. From here, you can click on Thiago Costa's profile http://vimeo.com/thiagocosta/ and have a look at all of his 48 videos, and find a link to his website (which looks pretty interesting): http://thiagocosta.net/

The CrunchGear article doesn't really add anything, other than a layer of indirection.

Having said that, the video is awesome and thanks for sharing :)

[+] guelo|15 years ago|reply
OTOH, the submitter might not have found these cool videos without TechCrunch so some appreciation via sending them traffic seems reasonable.
[+] sdurkin|15 years ago|reply
I don't really know much about physics engines, so I count on others to point out when something new or unique happens in that area. Its hard to know who to trust on such subjects, so sites with decent reputations act as a filter.
[+] Charuru|15 years ago|reply
I don't think I would've been as impressed or interested in the video without all the hype that crunchgear added.
[+] bd|15 years ago|reply
If you like physics simulations, there were some very cool papers at this year's SIGGRAPH:

http://www.youtube.com/watch?v=KMsc48e41AQ (A Practical Simulation of Dispersed Bubble Flow)

http://www.youtube.com/watch?v=GyfB_vQHMAo (Physics-Inspired Topology Changes for Thin Fluid Features)

http://www.youtube.com/watch?v=7Who8EpbvCY (A Multiscale Approach to Mesh-based Surface Tension Flows)

http://www.youtube.com/watch?v=nHH8N_lNZzI (Rigid-Body Fracture Sound)

http://www.youtube.com/watch?v=gx80u6hJT6o (Efficient Yarn-based Cloth with Adaptive Contact Linearization)

[+] smackfu|15 years ago|reply
I'm so happy that YouTube now has HD options so that researches don't feel the need to post 100 MB Quicktime videos of their presentations, hosted on sad servers that can't handle it.
[+] maximilian|15 years ago|reply
Whats the deal with the rabbit that keeps popping up? Is it the physics simulation's Lena?
[+] sparky|15 years ago|reply
Were? SIGGRAPH hasn't even happened yet! :P
[+] Groxx|15 years ago|reply
Interesting... but not all that amazing, really. There's a rather glaring error, repeated many times, which many engines suffer from. Twitchy, spontaneous motion:

1) at ~23 seconds, look at the top-1/3, left-1/4 location. Chunks of particles literally spontaneously accelerate towards each other. Towards the top-most corner of the top platform, there's even a little snake-like thing that starts inch-worming around for no apparent reason, and a blob that leaps into the air at far higher velocity than it is made of.

2) with the 8-second cloth clip, note the twitching as the cloths try to find a stable resting point. Remind you of stacked objects in the Source engine[1], perhaps? Jump on top of them and it's like walking on an earthquake.

3) note how long the left block at ~2:40 takes to settle (almost, it doesn't actually), and the weird thrown-on-top chunk that twitches up and down a couple times, and then gets a burst of energy right when it starts fading out, moving up, and faster than the pieces it's touching, and without any visible ripple which could account for it.

If it's done by one person (Thiago Costa?), yes, very impressive job, that's a lot of work. But overall... more of the same.

---

[1]: chosen only because it's a relatively modern engine, and one many are familiar with.

[+] javanix|15 years ago|reply
The article seems to have the wrong idea about what that engine is.

While impressive, it was developed using ICE - a rendering package addon for Softimage, and is probably not able to be calculated in anything remotely resembling real-time.

So no, you won't be able to tell what religion Kratos is unless it's during a cutscene.

[+] NathanKP|15 years ago|reply
Actually, it shows in the first video that you can interact with the materials in real time in the 3D graphics package, albeit with less accuracy. So it shows the use of the mouse to drag a data point and stretch a squishy, gummy object that breaks and snaps back. That was real time interaction. Of course it didn't have nearly as many data points as the high res renders at the start, but I was still very impressed by that real time use of the engine.

That means that if can surely be used for 3D games as well.

[+] gfodor|15 years ago|reply
If this isn't real time, then this isn't that impressive. This type of fluid rendering has been possible for almost a decade:

http://graphics.stanford.edu/papers/water-sg02/

That said, if it is realtime, then yay.

[+] ewjordan|15 years ago|reply
No way this is real time, not even close. There's a frame rate counter visible in a couple of the videos (see http://vimeo.com/7455632, for example), and it's going at about 3-4 fps for the lowest detail models, which only have somewhere around 1000 points. The highest detail ones have millions, and probably took hours if not days to render.
[+] mikecane|15 years ago|reply
Anyone out there from Pixar? How does this compare to what you guys have? I still gape at The Incredibles, especially the fine hair animation. But what I saw in the demo here of the cloth looks like something Pixar would want to have. Let me caution everyone, however, I haven't seen UP!, so perhaps Pixar has this or surprassed it.
[+] sliverstorm|15 years ago|reply
Based off Pixar's recent movies, and a quick retrospective look at their older movies, I suspect they are sticking to their current level of realism as a matter of style, and only making slight subtle tweaks and improvements. If you compare their old movies to the newer ones, primarily you notice textures and objects are sharper, clearer and more detailed, movements of characters are more natural, and faces are more lifelike.
[+] glhaynes|15 years ago|reply
Might wanna check out Toy Story 3 while you're catching up. :)
[+] wallflower|15 years ago|reply
Crysis 2 is getting close to Toy Story (original) graphics. 233 MB/frame real-time vs 500 MB/frame (rendered in days on render farm)
[+] JabavuAdams|15 years ago|reply
A some of the leaders in this area work at or with Pixar and ILM. e.g. Baraff and Witkin.
[+] smackfu|15 years ago|reply
Does charcoal really act exactly like water?
[+] joshwa|15 years ago|reply
That demo would have been cooler to see at a lower trajectory to see the shearing forces and bouncing irregular particles.
[+] thefool|15 years ago|reply
No, the particles are bigger. Duh.

To be fair it looked a little different than water.

[+] fintler|15 years ago|reply
As far as an SPH simulation goes it does. In real life, not really.
[+] Rhapso|15 years ago|reply
The friction seems a bit off, but it looks great.
[+] maushu|15 years ago|reply
Funny, this reminds me of all those old 2d mass-spring engines. I believe there was a cool one like asteroid where you could shear off one of your engines making your ship spin around. It was open source too. Can't remember the name.

EDIT: Ah, found it: http://www.alecrivers.com/physical/overview_physics.htm

There is even a older one that was an form-based application for windows where you could edit particles and connections. Pretty fun.

[+] nnash|15 years ago|reply
Definitely impressive. I can't imagine the framerates with this engine being practical though.
[+] GrandMasterBirt|15 years ago|reply
Pretty incredible! Now I'd love to see them take high quality video inside/outside a demolition of a building and compare that to the simulator. For video games and such though, this would be incredible already. Is this sort of engine used to design cars and such?
[+] levesque|15 years ago|reply
This stuff always has a warm and fuzzy feeling to it, but imagine the pain of implementing a full game with such physic effects, setting all the particles...
[+] eru|15 years ago|reply
What do you mean by "setting all the particles"?
[+] lowkey|15 years ago|reply
Man, I am so proud to be a Montrealer right now. This is an amazing example of the Creativity + Talent + Technology = Innovation that exemplifies this city.

Vive le Montréal! Oh and kudos to Thiago Costa. This is just awesome!

[+] frangossauro|15 years ago|reply
Thiago costa is brazilian...
[+] lowkey|15 years ago|reply
ouch, what's with all the hate for Montreal?
[+] openfly|15 years ago|reply
On the negative side, the potential use of an engine as advanced as this in the world of 3D porn will almost certainly result in more furry sex.