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glaze | 8 years ago
In 2017 I mostly worked on the engine's Vulkan and D3D12 support. In 2018 I plan to add Android support and physically-based rendering.
I sometimes also blog about the development: https://bioglaze.blogspot.fi/
glaze | 8 years ago
In 2017 I mostly worked on the engine's Vulkan and D3D12 support. In 2018 I plan to add Android support and physically-based rendering.
I sometimes also blog about the development: https://bioglaze.blogspot.fi/
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