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Jur | 8 years ago
Seeing the screenshot with the gridview from QuArK brings back nice memories in any case: https://en.wikipedia.org/wiki/Quake_Army_Knife
Jur | 8 years ago
Seeing the screenshot with the gridview from QuArK brings back nice memories in any case: https://en.wikipedia.org/wiki/Quake_Army_Knife
LeonM|8 years ago
I then went on to make multiplayer maps for half-life (can't remember which editor I used), I still play those maps with friends.
After HL1 I went to college and couldn't afford a PC capable of running the newer games/engines, and that's where my map building hobby stopped, unfortunately. Nowadays the engines and tools are so complex, that it just takes too much time to build maps for a hobby IMO.
dkonofalski|8 years ago
What tools? I can't think of a single recent AAA game that actually has an editor besides Unreal and Unity and those are, IMO, just as easy to use now as they were back then. The processes are a little different but the basics are still pretty similar.
Jaruzel|8 years ago
http://www.jaruzel.com/apps/quake2/
I recently tried to get Qoole back up and running, but it really hasn't aged well. Making levels in it now, seems like way too much hard work.
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[1] Qoole Screenshot: http://www.cs-h1.do.am/_ld/2/50880145.jpg
heeen|8 years ago