1) The experience required to advance the first level seems quite high. In order to get people hooked, you should give them a quicker reward up front. As it stands it looks like it'll take me a couple of weeks to become a level 2 whatever.
2) The task scheduler needs to be more flexible - at a minimum, including days of the week in the interface, plus the ability to schedule a quest for 'every weekday'.
3) It would be nice to set a standing goal, which can grant experience every time it occurs. I might like to award myself 100 points every time I get positive feedback from a customer, for example - not something I can easily schedule in advance as a 'quest'.
The dev seems pretty devoted, and also very vocal on his Facebook page at least. There's already an update waiting for review at Apple. Hopefully we're in for some good additions soon.
Strange is a word that doesn't mean very much. (My grandfather uses it a lot: for him, any food that's not obviously salty or sweet is simply "strange.")
There are few things in culture that are natural or fundamental. Except for brief periods of "cultural purification" such as the Akhnaten period in Ancient Egypt and 20th century Western modernism, civilizations seem to have a tendency towards more complex artistic forms that will appear strange and arbitrary to an observer who doesn't understand the context.
For example, I can't follow Japanese Noh theatre, but it's not inherently any more "difficult" than some piece in London's West End -- both require a huge amount of cultural background to be understood.
I always thought that RPG's make their impact by giving people a constant stream of small, finite rewards. Growing numbers and flashing lights are something that just seems to fill people with an addictive pleasure, e.g. slot machines.
What strikes you as unnatural about RPG's? Do you think there will be some kind of generational shift where their popularity will wane?
I'm not sure what's sadder, people that want to make lists and pretend they're playing a video game or people that play a video game that resembles real life in terms of having to complete a list of menial tasks...
I'd actually love the same kind of app for finances. It would be pretty easy to set short term goals automatically using Mint or another financial service.
[+] [-] plasticbugs|15 years ago|reply
[+] [-] gyardley|15 years ago|reply
1) The experience required to advance the first level seems quite high. In order to get people hooked, you should give them a quicker reward up front. As it stands it looks like it'll take me a couple of weeks to become a level 2 whatever.
2) The task scheduler needs to be more flexible - at a minimum, including days of the week in the interface, plus the ability to schedule a quest for 'every weekday'.
3) It would be nice to set a standing goal, which can grant experience every time it occurs. I might like to award myself 100 points every time I get positive feedback from a customer, for example - not something I can easily schedule in advance as a 'quest'.
[+] [-] curiousepic|15 years ago|reply
[+] [-] enanoretozon|15 years ago|reply
[+] [-] cswetenham|15 years ago|reply
[+] [-] amichail|15 years ago|reply
People who have not followed their ancestors in game evolution would probably find RPGs strange and arbitrary.
[+] [-] pavlov|15 years ago|reply
There are few things in culture that are natural or fundamental. Except for brief periods of "cultural purification" such as the Akhnaten period in Ancient Egypt and 20th century Western modernism, civilizations seem to have a tendency towards more complex artistic forms that will appear strange and arbitrary to an observer who doesn't understand the context.
For example, I can't follow Japanese Noh theatre, but it's not inherently any more "difficult" than some piece in London's West End -- both require a huge amount of cultural background to be understood.
[+] [-] Gianteye|15 years ago|reply
What strikes you as unnatural about RPG's? Do you think there will be some kind of generational shift where their popularity will wane?
[+] [-] bradhe|15 years ago|reply
[+] [-] kiba|15 years ago|reply
[+] [-] Gianteye|15 years ago|reply
[+] [-] mcgraw|15 years ago|reply
[+] [-] chaostheory|15 years ago|reply