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revelation | 8 years ago

Eh, not for WebGL it won't. Nobody even implements DX other than high-powered desktop GPUs.

Will it live on? Sure, we will still have games and Xboxes. But if you're going to pick a standard that can work on mobile and desktop, there is no contender other than Vulkan.

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floatboth|8 years ago

> Nobody even implements DX other than high-powered desktop GPUs

err, Intel iGPU, available in something as tiny/low-power as a LattePanda board… and all the Windows tablets…

pjmlp|8 years ago

1. Vulkan is an optinal 3D API on Android 7.0 and later devices.

2. Vulkan is not allowed on UWP apps

3. Even on Switch, Vulkan is not the primary 3D API.

vetinari|8 years ago

1. It is mandatory if the device claims to support VR mode;

2. Nobody (in Joel's on Software sense) is writing high performance 3D UWP apps anyway.

sitkack|8 years ago

WebGL can cover 87.3% of game revenue.

dleslie|8 years ago

AAA titles won't favour WebGL until the platform can compete with native, hand-tuned C++.