If you don't see the flagpole, your WebGL implementation might be broken. I had to launch Chrome on a dedicated GPU (using optirun/bumblebee), it didn't work on the Intel one. A lot of stuff is logged into console, the relevant part is probably "extension `GL_ARB_gpu_shader5' unsupported in fragment shader". I guess my laptop is just too old.
The title immediately made me think that this would be a competitive multi-player webgame that invoked the patriotism of users to keep their country's flag flying.
Sharing these is very hard as the URL takes the b64 content and most places i've tried to send this don't take URL's this long (i cannot even shorten it with bitly or our internal url shortener). It'd be nice if it took the URL to make this happen!
Since I started working for a new startup not too long ago,
I commute between home and work for over 2 hours a day.
Although this means less time on three.js,
I try getting a little coding on the train.
This set of experiments started from a simple hook's law doodle,
to spring simulation, string simulation, and I realized
I once again stepped onto physics and particle simulation,
this time, more specifically soft body physics.
Based on the "Advanced Character Physics" article,
this experiment attempts to use a "massless"
cloth simulation model. It's somewhat similiar
but simplier to most cloth simulations I found.
This was coded out fairly quickly, so expect more to come
meanwhile feel free to experiment yourself and share
Cheers,
Graphics Noob (aka @Blurspline, zz85)
Suggested Readings:
Advanced Character Physics by Thomas Jakobsen Character:
[+] [-] billpg|8 years ago|reply
[+] [-] Etheryte|8 years ago|reply
[+] [-] rrauenza|8 years ago|reply
https://xkcd.com/1969/
[+] [-] helb|8 years ago|reply
Thinkpad T420, i5-2540M (didn't work) & Quadro NVS 4200M (works), Linux.
[+] [-] examancer|8 years ago|reply
[+] [-] mattcoles|8 years ago|reply
[+] [-] slimshady94|8 years ago|reply
[+] [-] DonHopkins|8 years ago|reply
[+] [-] Terr_|8 years ago|reply
[+] [-] verelo|8 years ago|reply
[+] [-] blattimwind|8 years ago|reply
E.g. https://krikienoid.github.io/flagwaver/#?src=https%3A%2F%2Fu...
[+] [-] DonHopkins|8 years ago|reply
https://krikienoid.github.io/flagwaver/js/flagwaver.js
Aug 3 2012
Since I started working for a new startup not too long ago, I commute between home and work for over 2 hours a day. Although this means less time on three.js, I try getting a little coding on the train.
This set of experiments started from a simple hook's law doodle, to spring simulation, string simulation, and I realized I once again stepped onto physics and particle simulation, this time, more specifically soft body physics.
Based on the "Advanced Character Physics" article, this experiment attempts to use a "massless" cloth simulation model. It's somewhat similiar but simplier to most cloth simulations I found.
This was coded out fairly quickly, so expect more to come meanwhile feel free to experiment yourself and share
Cheers, Graphics Noob (aka @Blurspline, zz85)
Suggested Readings:
Advanced Character Physics by Thomas Jakobsen Character:
http://web.archive.org/web/20070610223835/http:/www.teknikus...
http://freespace.virgin.net/hugo.elias/models/m_cloth.htm
http://en.wikipedia.org/wiki/Cloth_modeling
http://cg.alexandra.dk/tag/spring-mass-system/
Real-time Cloth Animation:
http://www.darwin3d.com/gamedev/articles/col0599.pdf
[+] [-] berbec|8 years ago|reply
My test: https://krikienoid.github.io/flagwaver/#?src=http%3A%2F%2Fim...
[+] [-] mcknz|8 years ago|reply
[+] [-] screaminghawk|8 years ago|reply
Long live laser kiwi!
[+] [-] spectre|8 years ago|reply
[+] [-] TomMckenny|8 years ago|reply
http://www.idahostatesman.com/news/state/idaho/article720305...
[+] [-] kolpa|8 years ago|reply
[+] [-] protopete|8 years ago|reply
https://krikienoid.github.io/flagwaver/#?src=https%3A%2F%2Fb...
[+] [-] tabs_masterrace|8 years ago|reply
https://thepiratebay.org/static/img/tpb.jpg
[+] [-] askvictor|8 years ago|reply
Update: looking at the JS console, it looks like CORS policy is preventing this: Access to Image at 'https://thepiratebay.org/static/img/tpb.jpg' from origin 'https://krikienoid.github.io' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'https://krikienoid.github.io' is therefore not allowed access.
[+] [-] progval|8 years ago|reply
[+] [-] jeggerly|8 years ago|reply