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Rampoina | 8 years ago
I came from having played a few IF (interactive fiction) games where the puzzling element is important. I was expecting to find the same kind of elements in Discworld and was disappointed.
For example there is a quest where you have to make the rat king go away from a house(or something like that); being a mage I found out there was a spell to kill vermin, so I leveled it up a lot and cast it on the rat king, it did kill it and it exploded into tiny bugs, but it didn't complete the quest.
The magic system seemed very cool and like it could have been used as a mechanic to solve quests and puzzles, instead that gave me the impression it was only meant for combat. (or making stuff for other players)
Another issue is how stupid the NPC's were (compared to IF games), I recall that a street urchin or other npc's couldn't even give you directions to streets. (directly asking like 'where is street').
Having said that I liked how huge the game felt, and the events that could happen with the interaction of the other players. For example dying in a river, being resurrected, and having them dive to get my stuff. Or following around a weird mage only to enter a portal he created and get eaten by crocodiles (oops)
It seems there's so much underdeveloped potential with these kind of games, if someone knows of a MUD that has more IF inspired mechanics with more emphasis on the puzzling I'd be happy to know.
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