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cominous | 7 years ago
The performance of embedded MCU's are continuously rising over the years and that little overhead is buying development speed.
Not to mention smart pointers, templates and constexpr making my life easier.
The only real issue with C++ is, that as soon as you get into serious embedded applications, you have restrictions when it comes to heap usage e.g. in medical devices using the heap is forbidden. So you cant use the STL.
There is a promising embedded STL project, but it's not there yet: https://www.etlcpp.com
lmitchell|7 years ago
https://github.com/electronicarts/EASTL
(In case it wasn't obvious, disclaimer: I work at EA, and frequently do work on EASTL, though I'm not the primary maintainer.)
Const-me|7 years ago
std::array is in there since C++ 11 and it doesn’t use heap.
And/or you can use STL with custom allocators that work without heap. We did something similar developing for Nintendo Wii console. There was a heap but we didn’t want to use it to avoid memory fragmentation. AFAIR we used two arenas (essentially stacks), one very small for temporary data cleaned up at the start of each frame, and a large one cleaned up when a level is unloaded.
However, I don’t have hands on experience developing firmware for medical devices, so I’m not sure it’ll work for them.
AnimalMuppet|7 years ago
unknown|7 years ago
[deleted]
gpderetta|7 years ago
paulirwin|7 years ago
stephanimal|7 years ago
With static memory techniques you can "prove" the system has enough memory to work in all modes, i.e. device consumes 20 readings per second, keeps them in a ring buffer backed by a static fixed array, that buffer is large enough to satisfy processing rate.
ska|7 years ago
So if there is a way to say: we don't have to worry about [class of error X] because we don't ever do Y, that's a straightforward way to sort out those components. If you have a compelling tech reason to do Y, better start thinking about all the controls you'll put on it.
Think about it this way: What's the worse thing that can happen if your code causes an OOM error? If the answer includes things like "somebody dies if it happens at the wrong time", you'll want to be really careful to prove (prove, not just test out) that can't happen.
TickleSteve|7 years ago
- Fragmentation.
- Non-deterministic runtime (in the real-time cases).
- Insufficient analysis of worst-case conditions (i.e. you haven't worked out what your worst case RAM usage is, otherwise you would have statically allocated it).
IMO, the worst is the final case as it shows a lack of thoroughness in the design as a whole and brings the rest of the code into suspicion. Fragmentation can be worked around, but not the others.
zwieback|7 years ago
Is it still possible today to pare down the compiler output like that? I imagine a lot of modern C++ just doesn't work unless everything is enabled.
pjmlp|7 years ago
Check this talk about fitting C++17 on a C64.
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
https://www.youtube.com/watch?v=zBkNBP00wJE
Also be aware that embedded devices like Arduino and Cortex-M (with Mbed OS) do use C++ toolchains.