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lmitchell | 7 years ago

Shameless plug: At EA we've open-sourced our C++ standard library implementation that focuses on games. While it's not necessarily focused on embedded development, you might be interested in checking it out - it provides a number of fixed_* containers (fixed_vector, fixed_set, etc) which can be configured to use stack allocations only, among some other things you might find interesting :)

https://github.com/electronicarts/EASTL

(In case it wasn't obvious, disclaimer: I work at EA, and frequently do work on EASTL, though I'm not the primary maintainer.)

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