I liked how today's low memory prices completely changed the hardware design tradeoffs. This system uses only 1980s-level technology, but you could never have afforded to build a bank-switched double-buffered memory system like this for a home game console back in the day.
As a result, the animation is super-smooth and doesn't show any tearing artifacts. Which is funny, considering that you could still see tearing on the Windows desktop until Vista (the underlying hardware had long been double-buffered, but operating systems took forever to make full use of it).
[+] [-] wwalker3|15 years ago|reply
As a result, the animation is super-smooth and doesn't show any tearing artifacts. Which is funny, considering that you could still see tearing on the Windows desktop until Vista (the underlying hardware had long been double-buffered, but operating systems took forever to make full use of it).
[+] [-] pvg|15 years ago|reply
You mean like, say, on an Apple ][.
[+] [-] hugh3|15 years ago|reply
[+] [-] hugh3|15 years ago|reply
[+] [-] Keyframe|15 years ago|reply