top | item 17590586 (no title) skolemtotem | 7 years ago That, I sort-of agree with. Layering isn't unique to 3D, so it's debatable whether the incorporation of a depth buffer makes OpenGL a 3D API. discuss order hn newest Animats|7 years ago It's not layering. It's depth. The depth buffer will work for cases where two objects cross in Z. Unlike the painter's algorithm.
Animats|7 years ago It's not layering. It's depth. The depth buffer will work for cases where two objects cross in Z. Unlike the painter's algorithm.
Animats|7 years ago